- Apr 12, 2008
- 157
- 14
You know when one team is capping a point, but then the other team runs in and stops it from capping? On my attack/defend maps I can't get it to stop it from capping when the defending team is on it. It's probably because I'm not setting it up correctly. What output should I use if I don't want the other team to recapture it? Is it Disable or SetTeamCanCap? And is this for the trigger_capture_area or the team_control_point?