Composite

Discussion in 'Map Factory' started by Hawt Koffee, Aug 21, 2009.

  1. Hawt Koffee

    Hawt Koffee L1: Registered

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    Finally!
    After much fixes and compiling issues, KotH Composite (Come-Pause-It) is Released To the Public!

    Both teams are after a newly constructed launch pad! Unfortunately, Both teams aren't interested in shearing. Players must reach the launch pad and capture it.
    Being sure they don't fall into the large pit in the rocket's launch tunnel, or be cooked by the rocket's engines!

    Special thanks to the good people over at MFGG

    - Elly: Very big thanks for fixing the cubemapping errors and adding a couple other little features :D
    - Joey: For teaching me how to fix problems in hammer
    - Mecha the Slag: Other Help
    - Dispenser: Showing me a cool Bug finding tool
    And anyone I may have missed.
     
    Last edited: Aug 23, 2009
  2. Omnomnick

    Omnomnick L6: Sharp Member

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    Looks like an interesting and probably well balanced map. Detailing would be nice but I wouldn't worry too much about it - Make sure to test the map first - see how it plays and where there is exploits or unfair areas that need fixing.
     
  3. Hawt Koffee

    Hawt Koffee L1: Registered

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    will do. but I did Hours of testing just to make sure it functions properly
    but I hope to get the rocket engine thing working soon.
     
  4. Hawt Koffee

    Hawt Koffee L1: Registered

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    Map fix posted!
     
  5. Cylence

    Cylence L1: Registered

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    I just ran through the map. I was getting purple checkerboards on the floors, glass, and walls of the silo. The problem was probably cubemaps because when I set mat_specular 0 the textures displayed correctly.

    My primary concern is that the spawns seem very camp-able right now. Adding some additional exits would help greatly. You might want to examine koth_nucleus as a guide.

    The rocket exhaust was very laggy for me. There is no way I could be capturing and have any control over my character.

    I like your layout. It looks promising (I love points over death pits :)). I think it would be beneficial to make some areas larger for the purpose of maneuvering and to give you more room to work with when you add more detail later.

    Lighting could be tweaked a bit. The rocket was rather dark for me.

    I hope this helps. Good luck.