- Jul 4, 2018
- 8
- 0
After compiling it just reverts to a previous bsp of the map, where it says "entity 224" ive tried finding it using the entity finder but nothing comes up, please point out any other errors aswell as the reason as to why its not compiling, thanks.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "E:\tf2 map\Basic 1.vmf"
Valve Software - vbsp.exe (Jun 21 2018)
12 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading E:\tf2 map\Basic 1.vmf
material "pb_textures/cellwall" not found.
Material not found!: PB_TEXTURES/CELLWALL
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 224, brush 6)
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "E:\tf2 map\Basic 1"
Valve Software - vvis.exe (Jun 21 2018)
12 threads
reading e:\tf2 map\Basic 1.bsp
reading e:\tf2 map\Basic 1.prt
LoadPortals: couldn't read e:\tf2 map\Basic 1.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "E:\tf2 map\Basic 1"
Valve Software - vrad.exe SSE (Jun 21 2018)
Valve Radiosity Simulator
12 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading e:\tf2 map\Basic 1.bsp
Setting up ray-trace acceleration structure... Done (0.36 seconds)
2208 faces
4 degenerate faces
297213 square feet [42798736.00 square inches]
84 Displacements
74 Square Feet [10698.49 Square Inches]
2204 patches before subdivision
zero area child patch
18774 patches after subdivision
33 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 1791887, max 690
transfer lists: 13.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(152212, 111128, 86663)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(47550, 29816, 18468)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(17787, 7291, 3604)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(7029, 2491, 970)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2839, 656, 206)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1159, 246, 62)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(476, 67, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(197, 27, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(82, 8, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(34, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(14, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(6, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 39/1024 1872/49152 ( 3.8%)
brushes 402/8192 4824/98304 ( 4.9%)
brushsides 2706/65536 21648/524288 ( 4.1%)
planes 1734/65536 34680/1310720 ( 2.6%)
vertexes 3628/65536 43536/786432 ( 5.5%)
nodes 1571/65536 50272/2097152 ( 2.4%)
texinfos 420/12288 30240/884736 ( 3.4%)
texdata 61/2048 1952/65536 ( 3.0%)
dispinfos 84/0 14784/0 ( 0.0%)
disp_verts 13188/0 263760/0 ( 0.0%)
disp_tris 22848/0 45696/0 ( 0.0%)
disp_lmsamples 2380/0 2380/0 ( 0.0%)
faces 2208/65536 123648/3670016 ( 3.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1273/65536 71288/3670016 ( 1.9%)
leaves 1611/65536 51552/2097152 ( 2.5%)
leaffaces 2609/65536 5218/131072 ( 4.0%)
leafbrushes 1016/65536 2032/131072 ( 1.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 15609/512000 62436/2048000 ( 3.0%)
edges 9103/256000 36412/1024000 ( 3.6%)
LDR worldlights 33/8192 2904/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 165/32768 1650/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3555/65536 7110/131072 ( 5.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1329596/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 118875/16777216 ( 0.7%)
entdata [variable] 57433/393216 (14.6%)
LDR ambient table 1611/65536 6444/262144 ( 2.5%)
HDR ambient table 1611/65536 6444/262144 ( 2.5%)
LDR leaf ambient 5736/65536 160608/1835008 ( 8.8%)
HDR leaf ambient 1611/65536 45108/1835008 ( 2.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4126 ( 0.0%)
pakfile [variable] 214207/0 ( 0.0%)
physics [variable] 2179822/4194304 (52.0%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6154
Writing e:\tf2 map\Basic 1.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\tf2 map\Basic 1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\Basic 1.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "Basic 1" -steam
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "E:\tf2 map\Basic 1.vmf"
Valve Software - vbsp.exe (Jun 21 2018)
12 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading E:\tf2 map\Basic 1.vmf
material "pb_textures/cellwall" not found.
Material not found!: PB_TEXTURES/CELLWALL
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 224, brush 6)
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "E:\tf2 map\Basic 1"
Valve Software - vvis.exe (Jun 21 2018)
12 threads
reading e:\tf2 map\Basic 1.bsp
reading e:\tf2 map\Basic 1.prt
LoadPortals: couldn't read e:\tf2 map\Basic 1.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "E:\tf2 map\Basic 1"
Valve Software - vrad.exe SSE (Jun 21 2018)
Valve Radiosity Simulator
12 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading e:\tf2 map\Basic 1.bsp
Setting up ray-trace acceleration structure... Done (0.36 seconds)
2208 faces
4 degenerate faces
297213 square feet [42798736.00 square inches]
84 Displacements
74 Square Feet [10698.49 Square Inches]
2204 patches before subdivision
zero area child patch
18774 patches after subdivision
33 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 1791887, max 690
transfer lists: 13.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(152212, 111128, 86663)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(47550, 29816, 18468)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(17787, 7291, 3604)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(7029, 2491, 970)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2839, 656, 206)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1159, 246, 62)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(476, 67, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(197, 27, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(82, 8, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(34, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(14, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(6, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 39/1024 1872/49152 ( 3.8%)
brushes 402/8192 4824/98304 ( 4.9%)
brushsides 2706/65536 21648/524288 ( 4.1%)
planes 1734/65536 34680/1310720 ( 2.6%)
vertexes 3628/65536 43536/786432 ( 5.5%)
nodes 1571/65536 50272/2097152 ( 2.4%)
texinfos 420/12288 30240/884736 ( 3.4%)
texdata 61/2048 1952/65536 ( 3.0%)
dispinfos 84/0 14784/0 ( 0.0%)
disp_verts 13188/0 263760/0 ( 0.0%)
disp_tris 22848/0 45696/0 ( 0.0%)
disp_lmsamples 2380/0 2380/0 ( 0.0%)
faces 2208/65536 123648/3670016 ( 3.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1273/65536 71288/3670016 ( 1.9%)
leaves 1611/65536 51552/2097152 ( 2.5%)
leaffaces 2609/65536 5218/131072 ( 4.0%)
leafbrushes 1016/65536 2032/131072 ( 1.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 15609/512000 62436/2048000 ( 3.0%)
edges 9103/256000 36412/1024000 ( 3.6%)
LDR worldlights 33/8192 2904/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 165/32768 1650/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3555/65536 7110/131072 ( 5.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1329596/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 118875/16777216 ( 0.7%)
entdata [variable] 57433/393216 (14.6%)
LDR ambient table 1611/65536 6444/262144 ( 2.5%)
HDR ambient table 1611/65536 6444/262144 ( 2.5%)
LDR leaf ambient 5736/65536 160608/1835008 ( 8.8%)
HDR leaf ambient 1611/65536 45108/1835008 ( 2.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4126 ( 0.0%)
pakfile [variable] 214207/0 ( 0.0%)
physics [variable] 2179822/4194304 (52.0%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6154
Writing e:\tf2 map\Basic 1.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\tf2 map\Basic 1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\Basic 1.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "Basic 1" -steam