compiling with dos

Discussion in 'Mapping Questions & Discussion' started by sohcahtoa, Jan 20, 2010.

  1. sohcahtoa

    sohcahtoa L2: Junior Member

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    i read on a tutorial on fps bannana while searching for a fix for my hammer crashes and found this

    http://www.fpsbanana.com/tuts/1728

    its a tut on how to compile a map without having to do it with hammer, making it apparnelty faster and more stable.
    Is there truth to such claims and does anyone have a better way of explaining it it. when i try with my bsp i get:
    error opening c:\************* vvis de_bevaal

    anyone heard for this method of compiling and could shed some more light on it?

    ok don't do this. i may have some something wrong, as i just got a wid beeping sound from my pc when i tried vrad, not sure of its intrinsic with doing it this way, or i did somin wrong, but either way, its not cool
     
    Last edited: Jan 20, 2010
  2. FaTony

    FaTony Banned

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    First, command prompt =/= dos.
    Second, hammer actually uses it too, but redirects output to its' window. Also, try looking at expert mode in hammer.
     
  3. StickZer0

    aa StickZer0 💙💙💃💙💙

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    Use VBCT, it's out there on google.
    It compiles independently of Steam so it won't crash you while it compiles like hammer does.
     
  4. sohcahtoa

    sohcahtoa L2: Junior Member

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    :p, embarrasing, always wondered what the diff is. anyways, i'm to sacred to use expert compile mode but i'll have a loook at vbct, anything to let me surf while i compile.