- Aug 13, 2009
- 52
- 3
i read on a tutorial on fps bannana while searching for a fix for my hammer crashes and found this
http://www.fpsbanana.com/tuts/1728
its a tut on how to compile a map without having to do it with hammer, making it apparnelty faster and more stable.
Is there truth to such claims and does anyone have a better way of explaining it it. when i try with my bsp i get:
error opening c:\************* vvis de_bevaal
anyone heard for this method of compiling and could shed some more light on it?
ok don't do this. i may have some something wrong, as i just got a wid beeping sound from my pc when i tried vrad, not sure of its intrinsic with doing it this way, or i did somin wrong, but either way, its not cool
http://www.fpsbanana.com/tuts/1728
its a tut on how to compile a map without having to do it with hammer, making it apparnelty faster and more stable.
Is there truth to such claims and does anyone have a better way of explaining it it. when i try with my bsp i get:
error opening c:\************* vvis de_bevaal
anyone heard for this method of compiling and could shed some more light on it?
ok don't do this. i may have some something wrong, as i just got a wid beeping sound from my pc when i tried vrad, not sure of its intrinsic with doing it this way, or i did somin wrong, but either way, its not cool
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