Compiling Problems

Discussion in 'Mapping Questions & Discussion' started by red_flame586, Jul 3, 2010.

  1. red_flame586

    red_flame586 L7: Fancy Member

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    I'm currently starting to compile my latest map, yet it continues to crash.

    I first compiled my map, it finished but I discovered a leak. I've patched that up now but whenever I try to re-compile, the compiler and hammer say not responding, this happens after 2-3 minutes of compiling in no particular place, sometimes it's working out collisions, other times it's discovered a prop that doesn't work, but this stuff isn't hard processing, or should cause the compiler to stop.

    I'm running windows 7 with good computer specs.

    Does anyone know what's going wrong?
     
  2. Exist

    Exist L6: Sharp Member

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    I remember reading that on win7, the compiler box sometimes stops updating, but is still compiling. Google Nem's tools and on that website find Valve Batch Compiler, which is the default compiler but takes less resources and is vista/7 friendly.
     
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  3. Eyce

    Eyce L6: Sharp Member

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    Generally when it says not responding, the compilier is doing most of its work.

    That being said, I got sick of the bastard window freezing and I now use VBCT to compile my maps instead. Nothing locks up and everything is relatively fast. :)
     
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  4. red_flame586

    red_flame586 L7: Fancy Member

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    Yeah, Thanks guys, I downloaded VBCT and it took under an hour to compile, no freezing or anything... Much better now

    I initially thought that that was the case, except it was freezing up during the small easy bits, which didn't usually freeze up.

    Either way, Thanks for everyone's help
     
  5. Vig

    Vig L2: Junior Member

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    Have you tried using the standard normal compiler and set Run VIS and Run RAD to No? If that works and you have no leaks turn on BSP and VIS. If that works Turn on all three.

    BSP Stands for Binary Space Partition. Checks for leaks and is really really quick. So anytime you suspect a leak shut off VIS and RAD. It will create a point file to that you can load into hammer "Main Menu > Map > Load PointFile". If you compile and go to load the point file and it can't find one then it doesn't have any leaks.

    VIS is a visibility pass, what can be seen from where as the players move around. BSP must complete successfully for this to work.

    RAD stands for radiosity, calculates the lighting. BSP and VIS must complete successfully for this to work.

    Now here's the kicker. You might have sealed the hull but there could be an internal leak from one area to the next that is causing long calculations for visibility and radiosity, but we can get into how to fix that after you've confirmed you've plugged all the hull leaks and BSP isn't the choking.

    Are you able to compile simple maps like a box room with a light and an info_playerstart?
     
    Last edited: Jul 3, 2010
  6. Passerby

    Passerby L2: Junior Member

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    try a simple box room an hour seems pretty bad for compile my map with 2 fully detailed bases and a large outside only takes 5 mins with everything set to normal.