Compiling Errors?

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Illium

L1: Registered
Mar 14, 2010
2
0
So this is my first real attempt at making a fully functional map. It probably would have, thinking back, been a better idea to compile the map as I went along. Seeing as I did not, I have ended with a fun compiling error that I cannot locate. My map simply won't run and reading through this is just no fun.

** Executing...
** Command: "c:\program files\steam\steamapps\vx_guardian\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\vx_guardian\team fortress 2\tf" "C:\Program Files\Steam\steamapps\vx_guardian\sourcesdk_content\tf\mapsrc\koth_Oil Derrick"

Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: c:\program files\steam\steamapps\vx_guardian\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\vx_guardian\sourcesdk_content\tf\mapsrc\koth_Oil Derrick.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\vx_guardian\sourcesdk_content\tf\mapsrc\koth_Oil Derrick.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (194404 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 723 texinfos to 488
Reduced 44 texdatas to 34 (1282 bytes to 991)
Writing C:\Program Files\Steam\steamapps\vx_guardian\sourcesdk_content\tf\mapsrc\koth_Oil Derrick.bsp
4 seconds elapsed
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "c:\program files\steam\steamapps\vx_guardian\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\vx_guardian\team fortress 2\tf" -fast "C:\Program Files\Steam\steamapps\vx_guardian\sourcesdk_content\tf\mapsrc\koth_Oil Derrick"

Valve Software - vvis.exe (May 19 2009)
fastvis = true
1 threads
reading c:\program files\steam\steamapps\vx_guardian\sourcesdk_content\tf\mapsrc\koth_Oil Derrick.bsp
reading c:\program files\steam\steamapps\vx_guardian\sourcesdk_content\tf\mapsrc\koth_Oil Derrick.prt
1113 portalclusters
4124 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (7)
Optimized: 30406 visible clusters (0.00%)
Total clusters visible: 1144923
Average clusters visible: 1028
Building PAS...
Average clusters audible: 1112
visdatasize:318934 compressed from 320544
writing c:\program files\steam\steamapps\vx_guardian\sourcesdk_content\tf\mapsrc\koth_Oil Derrick.bsp
8 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\vx_guardian\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\vx_guardian\team fortress 2\tf" "C:\Program Files\Steam\steamapps\vx_guardian\sourcesdk_content\tf\mapsrc\koth_Oil Derrick"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\vx_guardian\sourcesdk_content\tf\mapsrc\koth_Oil Derrick.bsp
Setting up ray-trace acceleration structure... Done (2.07 seconds)
3829 faces
1902085 square feet [273900288.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3829 patches before subdivision
31059 patches after subdivision
sun extent from map=0.087156
29 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (36)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (48)
transfers 3926041, max 855
transfer lists: 30.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(39664, 41026, 38166)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(7490, 6905, 5616)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1517, 1333, 950)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(363, 303, 198)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(89, 71, 42)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(23, 17, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(6, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0205 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (31)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 20/1024 960/49152 ( 2.0%)
brushes 494/8192 5928/98304 ( 6.0%)
brushsides 3699/65536 29592/524288 ( 5.6%)
planes 2610/65536 52200/1310720 ( 4.0%)
vertexes 5273/65536 63276/786432 ( 8.0%)
nodes 2146/65536 68672/2097152 ( 3.3%)
texinfos 488/12288 35136/884736 ( 4.0%)
texdata 34/2048 1088/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3829/65536 214424/3670016 ( 5.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2057/65536 115192/3670016 ( 3.1%)
leaves 2167/65536 69344/2097152 ( 3.3%)
leaffaces 4218/65536 8436/131072 ( 6.4%)
leafbrushes 1393/65536 2786/131072 ( 2.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27053/512000 108212/2048000 ( 5.3%)
edges 15154/256000 60616/1024000 ( 5.9%)
LDR worldlights 29/8192 2552/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 297/32768 2970/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4602/65536 9204/131072 ( 7.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1138060/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 318934/16777216 ( 1.9%)
entdata [variable] 41760/393216 (10.6%)
LDR ambient table 2167/65536 8668/262144 ( 3.3%)
HDR ambient table 2167/65536 8668/262144 ( 3.3%)
LDR leaf ambient 9670/65536 270760/1835008 (14.8%)
HDR leaf ambient 2167/65536 60676/1835008 ( 3.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13390 ( 0.0%)
pakfile [variable] 176889/0 ( 0.0%)
physics [variable] 194404/4194304 ( 4.6%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 10983
Writing c:\program files\steam\steamapps\vx_guardian\sourcesdk_content\tf\mapsrc\koth_Oil Derrick.bsp
2 minutes, 14 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\vx_guardian\sourcesdk_content\tf\mapsrc\koth_Oil Derrick.bsp" "c:\program files\steam\steamapps\vx_guardian\team fortress 2\tf\maps\koth_Oil Derrick.bsp"

What in god's name happened here? And listing any generic problems will help.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
I would say it's probably this part:

-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert

Go to those coords and see if anything looks off. My guess is a wonky brush.
 

Illium

L1: Registered
Mar 14, 2010
2
0
My appreciation, amigo. Simply renaming it worked. .. Why do I always miss the simple stuff.