So basically I was re working a map and changed its skybox and decided to make sure I wasn't getting leaks. I did the BSP compile only and it said it found a leak for a trigger_hurt outside of the skybox so I check the location the compiler gave me. Nothing was there. I even made sure by selecting the area and clicking around. I open the point file. Pointed to the spot it thought it was at and then pointed straight up. There is only one real trigger_hurt on my map and that is well inside the map. Any ideas how to fix this?