================== VBSP ==================
materialPath: e:\steam\steamapps\-\team fortress 2\tf\materials
Loading E:\Steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_tension.vmf
[color=red]Patching WVT material: maps/cp_tension/dev/dev_blendmeasure_wvt_patch[/color]
fixing up env_cubemap materials on brush sides...
[color=red]Multiple references for cubemap on texture maps/cp_tension/water/water_sawmill_-32_1472_-96!!!
Multiple references for cubemap on texture maps/cp_tension/water/water_sawmill_-1440_3744_-576!!![/color]
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 2638 detail faces...done (3)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing E:\Steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_tension.prt...Building visibility clusters...
done (0)
[color=green]*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap![/color]
Finding displacement neighbors...
[color=red]Found a displacement edge abutting multiple other edges.[/color]
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (1368572 bytes)
[color=red]Error! To use model "models/props_2fort/chimney007.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_2fort/chimney007.mdl"![/color]
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 816 texinfos to 584
Reduced 95 texdatas to 84 (2765 bytes to 2214)
Writing E:\Steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_tension.bsp
29 seconds elapsed
================== VVIS ==================
1 threads
reading e:\steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_tension.bsp
reading e:\steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_tension.prt
494 portalclusters
1725 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 901 visible clusters (0.00%)
Total clusters visible: 168933
Average clusters visible: 341
Building PAS...
Average clusters audible: 491
visdatasize:63903 compressed from 63232
writing e:\steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_tension.bsp
9 minutes, 56 seconds elapsed
================== VRAD ==================
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_tension.bsp
Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
Loaded alpha texture materials\models\props_farm\tree001_card.vtf
Loaded alpha texture materials\models\props_farm\tree001_card_skin2.vtf
Loaded alpha texture materials\models\props_foliage\bramble01a.vtf
Loaded alpha texture materials\models\props_foliage\shrub_03.vtf
9296 faces
[color=orange]21 degenerate faces[/color]
1921901 square feet [276753856.00 square inches]
378 Displacements
288397 Square Feet [41529304.00 Square Inches]
9275 patches before subdivision
[color=orange]zero area child patch[/color]
42113 patches after subdivision
127 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3598466, max 562
transfer lists: 27.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(145345, 126790, 111608)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(30223, 19740, 13596)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(8269, 4175, 2294)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2536, 1015, 450)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(869, 276, 98)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(316, 80, 23)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(121, 24, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(47, 7, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(19, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(8, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.3415 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 12 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 83/1024 3984/49152 ( 8.1%)
brushes 3668/8192 44016/98304 (44.8%)
brushsides 53423/65536 427384/524288 (81.5%) VERY FULL!
planes 59016/65536 1180320/1310720 (90.1%) VERY FULL!
vertexes 18167/65536 218004/786432 (27.7%)
nodes 1894/65536 60608/2097152 ( 2.9%)
texinfos 584/12288 42048/884736 ( 4.8%)
texdata 84/2048 2688/65536 ( 4.1%)
dispinfos 378/0 66528/0 ( 0.0%)
disp_verts 39850/0 797000/0 ( 0.0%)
disp_tris 65472/0 130944/0 ( 0.0%)
disp_lmsamples 217151/0 217151/0 ( 0.0%)
faces 9296/65536 520576/3670016 (14.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8041/65536 450296/3670016 (12.3%)
leaves 1978/65536 63296/2097152 ( 3.0%)
leaffaces 11428/65536 22856/131072 (17.4%)
leafbrushes 5521/65536 11042/131072 ( 8.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 76127/512000 304508/2048000 (14.9%)
edges 46815/256000 187260/1024000 (18.3%)
LDR worldlights 126/8192 11088/720896 ( 1.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 8/32768 96/393216 ( 0.0%)
waterstrips 1203/32768 12030/327680 ( 3.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24234/65536 48468/131072 (37.0%)
cubemapsamples 40/1024 640/16384 ( 3.9%)
overlays 38/512 13376/180224 ( 7.4%)
LDR lightdata [variable] 1703740/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 63903/16777216 ( 0.4%)
entdata [variable] 139384/393216 (35.4%)
LDR ambient table 1978/65536 7912/262144 ( 3.0%)
HDR ambient table 1978/65536 7912/262144 ( 3.0%)
LDR leaf ambient 13528/65536 378784/1835008 (20.6%)
HDR leaf ambient 1978/65536 55384/1835008 ( 3.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/233528 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/49784 ( 0.0%)
pakfile [variable] 7589/0 ( 0.0%)
physics [variable] 1368572/4194304 (32.6%)
physics terrain [variable] 151376/1048576 (14.4%)
Level flags = 0
Total triangle count: 25292
Writing e:\steam\steamapps\-\sourcesdk_content\tf\mapsrc\cp_tension.bsp
12 minutes, 8 seconds elapsed