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Compiler Error

Discussion in 'Mapping Questions & Discussion' started by Crack_Mac, Jun 14, 2009.

  1. Crack_Mac

    Crack_Mac L1: Registered

    Messages:
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    0
    I use GUIStudioMDL and when i try to compile a qc following error is coming:

    WARNING: AppFramework : Unable to load module p4lib.dll!


    Here my .qc:

    $modelname "models\crack\wooden_truss01_mirrored.mdl"
    $cdmaterials "crack\"

    $scale 1
    $surfaceprop "wood"

    $sequence idle "wooden_truss01_mirrored.smd" fps 1

    $collisionmodel "wooden_truss01_mirrored.smd" {
    $mass 100.0
    $inertia 1.00
    $damping 0.00
    $rotdamping 0.00
    }

    and that´s the log:


    Created command line: "C:\Program Files (x86)\Steam\steamapps\crackger\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "c:\program files (x86)\steam\steamapps\crackger\team fortress 2\tf" -i -nop4 -nox360 "C:\Users\Anwender\Desktop\Neuer Ordner (8)\prop.qc"

    WARNING: AppFramework : Unable to load module p4lib.dll!
    qdir: "c:\users\anwender\desktop\neuer ordner (8)\"
    gamedir: "c:\program files (x86)\steam\steamapps\crackger\team fortress 2\tf\"
    g_path: "C:\Users\Anwender\Desktop\Neuer Ordner (8)\prop.qc"
    Building binary model files...
    Working on "prop.qc"
    SMD MODEL wooden_truss01_mirrored.smd
    Collision model completed.
    ---------------------
    writing c:\program files (x86)\steam\steamapps\crackger\team fortress 2\tf\models/models\crack\wooden_truss01_mirrored.mdl:
    Error opening c:\program files (x86)\steam\steamapps\crackger\team fortress 2\tf\models/models\crack\wooden_truss01_mirrored.mdl! (Check for write enable)



    How can i fix this ?




    Crack_Mac
     
  2. zornor

    zornor L4: Comfortable Member

    Messages:
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    23
    That p4lib.dll one doesn't affect anything, it happens to everyone.

    The one I'd be concerned about is last line. I'm not sure how to fix it, but I'd try closing all programs that could be accessing it. This may happen if you compile something, open it with a Source SDK program, then try to recompile it with the SDK program still open.
     
  3. Crack_Mac

    Crack_Mac L1: Registered

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    0
    still not working :( :crying:

    other suggestions ?
     
  4. Crack_Mac

    Crack_Mac L1: Registered

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    It works :D !

    I changed some things and now it works :)
     
    Last edited: Jun 14, 2009