CompilePal crashing on compile

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L1: Registered
Jul 4, 2017
So I've rebuilt my PC and all my Steam stuff is now on a drive that's lettered differently to what it was on my old build, and I can no longer use CompilePal without it crashing almost immediately on a map compile.

Changing the compile method doesn't change this.
Changing the map I'm compiling doesn't change this.
Debug.log doesn't catch anything related to the crash (the last thing it writes is that it's starting to compile a map).
My GameConfig.txt has been updated for the new lettered drive.

Any help appreciated!