CompilePal crashing on compile

Discussion in 'Mapping Questions & Discussion' started by Ankhxy, Jul 4, 2017.

  1. Ankhxy

    Ankhxy L1: Registered

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    So I've rebuilt my PC and all my Steam stuff is now on a drive that's lettered differently to what it was on my old build, and I can no longer use CompilePal without it crashing almost immediately on a map compile.

    Changing the compile method doesn't change this.
    Changing the map I'm compiling doesn't change this.
    Debug.log doesn't catch anything related to the crash (the last thing it writes is that it's starting to compile a map).
    My GameConfig.txt has been updated for the new lettered drive.

    Any help appreciated!
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    You should try deleting Compile Pal 024/GameConfiguration/gameConfigs.json, restart compilepal and it will generate a new one based on your new GameConfig.txt. You can also double check the content of gameConfigs.json to make sure.
     
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  3. Ankhxy

    Ankhxy L1: Registered

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    That fixed it thank you!