Compiled map crashing tf2 after BSPzip. So to be aboslutely clear, this map compiles correctly and works great. Perfectly Normal. After I embed my two WorldVertexTransition files stored in [TF Root]\materials\<mapname>\*.vmt, Useing both/either PakRat or PackBSP 2.0.5 , My map no longer will load in tf2, when hosted on Scrds or Sourcemod clients hang and "retreiving server info" Also, less than two weeks ago this process was working with PakRat. Any ideas why BSPzip no longer works for me?