Compile time freze

Discussion in 'Mapping Questions & Discussion' started by absurdistof, Aug 29, 2009.

  1. absurdistof

    aa absurdistof

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    Whenever I compile my map, the compile log gets to the Portalflow section, and there begins the slowdown. I go about a period or a number every minute, but once it gets to 8...9... it freezes on the 10. I have func_detailed shitloads upon shitloads of things I don't want getting visleafed, I haven't optimized the map whatsoever beyond that though. What am I missing?
     
  2. alecom

    alecom L8: Fancy Shmancy Member

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    Area portals. Hints/skips. 3D skybox.
    Not just sealing the map with a big box.

    Those sorts of things?
     
  3. absurdistof

    aa absurdistof

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    Didn't do that. probably would help. I doubt a hint/skip would quicken compile though.
     
  4. alecom

    alecom L8: Fancy Shmancy Member

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    No but you asked what you were missing, so I just thought I would list optimization stuffs.
    Just make sure you seal each eare off separately with skyboxes, and area portals, with buildings inbetween to separate areas...

    But seriously, don't seal it with a big box.