Compile time becomes infinite when a 3d skybox is added

Discussion in 'Mapping Questions & Discussion' started by Fluury, Jul 30, 2017.

  1. Fluury

    Fluury L2: Junior Member

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    Hello,

    I'm a new mapper with big dreams and small skills - however this is an issue I cannot wrap my mind around.

    Basically, any compile, doesn't matter if it's fast, normal, or even a final HDR compile, takes place in an expected timeframe. Fast is a few seconds, normal is a minute, final HDR is around 3-5 minutes.

    As I reach the phase where I personally believe the only thing left to do is a little bit of patchwork/polishing, I decided to finally do the skybox.

    And well - this is where things start to go apart. A fast compile of the map with the 3d skybox works completely fine and takes - if anything - a few seconds longer. Yet an HDR compile is seemingly infinite. Something must be wrong...

    Which is why I'm here. I just tested it again and I still can't find the bloody issue.

    Do 3d skyboxes, even with nothing major in 'em, just have a gigantic impact on compile time, or is there something different going on?
     
    Last edited: Jul 30, 2017
  2. DaDema

    DaDema L-3: Not very succesful map maker

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    3 skyboxes?
     
    • Funny Funny x 1
  3. Egan

    aa Egan

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    It's difficult to tell what you're doing / doing wrong without screenshots / a compile log / a .vmf file, would you be willing to share your .vmf?
     
  4. Fluury

    Fluury L2: Junior Member

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    I really shouldve linked it in the first place.

    Sorry, I meant 3d skyboxes, typo on my side.
     

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  5. DaDema

    DaDema L-3: Not very succesful map maker

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    Oh :D
     
  6. Egan

    aa Egan

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    I tried compiling the map myself and the only slow compile section I noticed was that on normal (instead of fast) the VVIS 'portalflow' section is taking a long time, is that also where you notice your compile hanging?

    Where is your compile getting stuck at?
     
  7. Fluury

    Fluury L2: Junior Member

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    That is where it gets stuck at, yeah.

    As it turns out there was a faulty model in the map, as it was removed it stopped getting stuck there, but still taking a long time due to optimization problems.

    I'm still confused about the prop, too, because it is an official one. Problem is solved either way, thanks for your attention!
     
  8. Hyperion

    aa Hyperion L16: Grid Member

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    Verify your game files, that should fix broken props
     
    • Respectfully Disagree Respectfully Disagree x 1