Compile Log to see if errors are there

Discussion in 'Mapping Questions & Discussion' started by RaVDice | trade.tf, Nov 13, 2018.

  1. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

    Messages:
    45
    Positive Ratings:
    1
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/koth_sandpit_a5/nature/blendgroundtograss009_wvt_patch
    Patching WVT material: maps/koth_sandpit_a5/dev/dev_blendmeasure_wvt_patch
    Patching WVT material: maps/koth_sandpit_a5/nature/blendgroundtograss007_reducedetail_wvt_patch
    Patching WVT material: maps/koth_sandpit_a5/dev/dev_blendmeasure2_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 454 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (691871 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
    10
    Compacting texture/material tables...
    Reduced 2572 texinfos to 1036
    Reduced 34 texdatas to 29 (911 bytes to 778)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
    Wrote ZIP buffer, estimated size 2292, actual size 1810
    29 seconds elapsed



    6 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.prt
    1591 portalclusters
    4928 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 14682 visible clusters (1.79%)
    Total clusters visible: 819207
    Average clusters visible: 514
    Building PAS...
    Average clusters audible: 1513
    visdatasize:583735 compressed from 636400
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
    51 minutes, 23 seconds elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
    7811 faces
    2 degenerate faces
    1295011 square feet [186481664.00 square inches]
    2 Displacements
    238 Square Feet [34302.30 Square Inches]
    7809 patches before subdivision
    110423 patches after subdivision
    55 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8861303, max 1074
    transfer lists: 67.6 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(340782, 213764, 167462)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(35501, 15666, 15247)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(4657, 1468, 1695)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(649, 138, 205)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(97, 14, 26)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(15, 1, 3)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0432 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 24/1024 1152/49152 ( 2.3%)
    brushes 1954/8192 23448/98304 (23.9%)
    brushsides 14097/65536 112776/524288 (21.5%)
    planes 7968/65536 159360/1310720 (12.2%)
    vertexes 13546/65536 162552/786432 (20.7%)
    nodes 3365/65536 107680/2097152 ( 5.1%)
    texinfos 1036/12288 74592/884736 ( 8.4%)
    texdata 29/2048 928/65536 ( 1.4%)
    dispinfos 2/0 352/0 ( 0.0%)
    disp_verts 50/0 1000/0 ( 0.0%)
    disp_tris 64/0 128/0 ( 0.0%)
    disp_lmsamples 816/0 816/0 ( 0.0%)
    faces 7811/65536 437416/3670016 (11.9%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 5076/65536 284256/3670016 ( 7.7%)
    leaves 3390/65536 108480/2097152 ( 5.2%)
    leaffaces 11862/65536 23724/131072 (18.1%)
    leafbrushes 6087/65536 12174/131072 ( 9.3%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 59197/512000 236788/2048000 (11.6%)
    edges 35787/256000 143148/1024000 (14.0%)
    LDR worldlights 55/8192 4840/720896 ( 0.7%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 1019/32768 10190/327680 ( 3.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 17241/65536 34482/131072 (26.3%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 19/512 6688/180224 ( 3.7%)
    LDR lightdata [variable] 4509840/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 583735/16777216 ( 3.5%)
    entdata [variable] 44385/393216 (11.3%)
    LDR ambient table 3390/65536 13560/262144 ( 5.2%)
    HDR ambient table 3390/65536 13560/262144 ( 5.2%)
    LDR leaf ambient 15154/65536 424312/1835008 (23.1%)
    HDR leaf ambient 3390/65536 94920/1835008 ( 5.2%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/11008 ( 0.0%)
    pakfile [variable] 1810/0 ( 0.0%)
    physics [variable] 691871/4194304 (16.5%)
    physics terrain [variable] 122/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 23324
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a5.bsp
    1 minute, 41 seconds elapsed
     
  2. [Rx.] Christian Troy

    [Rx.] Christian Troy L5: Dapper Member

    Messages:
    223
    Positive Ratings:
    63