Compile log crash

Aug 10, 2009
1,240
399
Hey all, so here's the deal. I compile my map, it goes for about 2 seconds, then says

"The command failed. Windows reported the error:
"The system cannot find the file specified.""

Whaaat? I tried moving the map around, changing the name.. So far no luck.

Any idea what's causing this?

Full log:

Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\absurdistof\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\absurdistof\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\absurdistof\team fortress 2\tf\maps\Mireland\ctf_mireland_a2b"

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\absurdistof\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\absurdistof\team fortress 2\tf\maps\Mireland\ctf_mireland_a2b.vmf
Brush 182290: parsing plane definition
Side 0
Texture: WOOD/WOOD_WALL006


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\absurdistof\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\absurdistof\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\absurdistof\team fortress 2\tf\maps\Mireland\ctf_mireland_a2b"

Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files (x86)\steam\steamapps\absurdistof\team fortress 2\tf\maps\mireland\ctf_mireland_a2b.bsp
Error opening c:\program files (x86)\steam\steamapps\absurdistof\team fortress 2\tf\maps\mireland\ctf_mireland_a2b.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\absurdistof\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\absurdistof\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\absurdistof\team fortress 2\tf\maps\Mireland\ctf_mireland_a2b"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\absurdistof\team fortress 2\tf\maps\mireland\ctf_mireland_a2b.bsp
Error opening c:\program files (x86)\steam\steamapps\absurdistof\team fortress 2\tf\maps\mireland\ctf_mireland_a2b.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\absurdistof\team fortress 2\tf\maps\Mireland\ctf_mireland_a2b.bsp" "c:\program files (x86)\steam\steamapps\absurdistof\team fortress 2\tf\maps\ctf_mireland_a2b.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
The reason you get "cannot find the file" is because compilation is three steps, each step feeding off of the result of the previous step. If the first one fails, the next two form a chain of "Dude, where's that file you were supposed to give me?"
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Mmm... sounds like that same brush is causing a loading error. If you would like, and still have it, send me the vmf and I'll take a look at it in notepad and see if I can't fix it up.
 
Aug 10, 2009
1,240
399
Ok big problem -- error's back.

Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\absurdistof\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\absurdistof\team fortress 2\tf" "C:\Users\Absurdist\Desktop\Working Mireland\ctf_mireland_a2Errored"

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\absurdistof\team fortress 2\tf\materials
Loading C:\Users\Absurdist\Desktop\Working Mireland\ctf_mireland_a2Errored.vmf
Patching WVT material: maps/ctf_mireland_a2errored/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/ctf_mireland_a2errored/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...Bad detail brush side


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\absurdistof\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\absurdistof\team fortress 2\tf" "C:\Users\Absurdist\Desktop\Working Mireland\ctf_mireland_a2Errored"

Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\users\absurdist\desktop\working mireland\ctf_mireland_a2Errored.bsp
Error opening c:\users\absurdist\desktop\working mireland\ctf_mireland_a2Errored.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\absurdistof\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\absurdistof\team fortress 2\tf" "C:\Users\Absurdist\Desktop\Working Mireland\ctf_mireland_a2Errored"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\users\absurdist\desktop\working mireland\ctf_mireland_a2Errored.bsp
Error opening c:\users\absurdist\desktop\working mireland\ctf_mireland_a2Errored.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Absurdist\Desktop\Working Mireland\ctf_mireland_a2Errored.bsp" "c:\program files (x86)\steam\steamapps\absurdistof\team fortress 2\tf\maps\ctf_mireland_a2Errored.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
http://www.interlopers.net/index.php?page=errors

find visible detail sides...bad detail brush side

Description:
The cause for this error is using multiple (incompatible) tool-textures on the same brush, or so it seems.
Apart from HINT and SKIP there aren't much combination of tool-textures allowed on the same brush, so any other combination is a possible cause. Tool-textures are the 'tools/' textures you can find using the texture browser in Hammer, and that have a special meaning.

Solution:
You will need to find the brush(es) with these tool-textures and replace those textures. The easiest way to find the source of the error is to hide all visgroups except for the visgroups which are for tools textures and then just look around the map in 3d textured mode.
 

Darth Cyrax

L2: Junior Member
Nov 29, 2008
94
8