Compile Issue

Discussion in 'Mapping Questions & Discussion' started by NordicApplesauc, Jul 1, 2010.

  1. NordicApplesauc

    NordicApplesauc L1: Registered

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    This problem started yesterday. I was working on my map, and then I compiled it to check it. However, instead of being the most recent compile version, when I played the map, it was the previous compile version. No matter how many times I've re-compiled, it always plays that one compile version. I've restarted Hammer and my computer, but I'm still experiencing the issue.
    Has anyone experienced this issue and/or have a fix?
     
  2. Micnax

    aa Micnax I maek map

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  3. NordicApplesauc

    NordicApplesauc L1: Registered

    Messages:
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    Code:
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\notbubbak\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.vmf"
    
    Valve Software - vbsp.exe (Jun  8 2010)
    8 threads
    materialPath: c:\program files (x86)\steam\steamapps\notbubbak\team fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.vmf
    Error: displacement found on a(n) func_detail entity - not supported (entity 20, brush 0)
    
    
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\notbubbak\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs"
    
    Valve Software - vvis.exe (Jun  8 2010)
    8 threads
    reading c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.bsp
    reading c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.prt
    LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.prt
    
    
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\notbubbak\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs"
    
    Valve Software - vrad.exe SSE (Jun  8 2010)
    
          Valve Radiosity Simulator     
    8 threads
    [Reading texlights from 'lights.rad']
    [44 texlights parsed from 'lights.rad']
    
    Loading c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.bsp
    Setting up ray-trace acceleration structure... Done (0.37 seconds)
    2732 faces
    2310139 square feet [332660032.00 square inches]
    25 Displacements
    30956 Square Feet [4457692.00 Square Inches]
    2732 patches before subdivision
    28330 patches after subdivision
    0 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
    BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (3)
    transfers 2124016, max 705
    transfer lists:  16.2 megs
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    	Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                   1/1024           48/49152    ( 0.1%) 
    brushes                473/8192         5676/98304    ( 5.8%) 
    brushsides            3202/65536       25616/524288   ( 4.9%) 
    planes                 818/65536       16360/1310720  ( 1.2%) 
    vertexes              3275/65536       39300/786432   ( 5.0%) 
    nodes                 1384/65536       44288/2097152  ( 2.1%) 
    texinfos                60/12288        4320/884736   ( 0.5%) 
    texdata                  7/2048          224/65536    ( 0.3%) 
    dispinfos               25/0            4400/0        ( 0.0%) 
    disp_verts            1241/0           24820/0        ( 0.0%) 
    disp_tris             1856/0            3712/0        ( 0.0%) 
    disp_lmsamples       78800/0           78800/0        ( 0.0%) 
    faces                 2732/65536      152992/3670016  ( 4.2%) 
    hdr faces             2732/65536      152992/3670016  ( 4.2%) 
    origfaces             1859/65536      104104/3670016  ( 2.8%) 
    leaves                1386/65536       44352/2097152  ( 2.1%) 
    leaffaces             2964/65536        5928/131072   ( 4.5%) 
    leafbrushes            960/65536        1920/131072   ( 1.5%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges            20152/512000      80608/2048000  ( 3.9%) 
    edges                11250/256000      45000/1024000  ( 4.4%) 
    LDR worldlights          0/8192            0/720896   ( 0.0%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips            211/32768        2110/327680   ( 0.6%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices          3552/65536        7104/131072   ( 5.4%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]     1792344/0        ( 0.0%) 
    HDR lightdata         [variable]     1792344/0        ( 0.0%) 
    visdata               [variable]      109419/16777216 ( 0.7%) 
    entdata               [variable]         333/393216   ( 0.1%) 
    LDR ambient table     1386/65536        5544/262144   ( 2.1%) 
    HDR ambient table     1386/65536        5544/262144   ( 2.1%) 
    LDR leaf ambient       644/65536       18032/1835008  ( 1.0%) 
    HDR leaf ambient       644/65536       18032/1835008  ( 1.0%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/12       ( 8.3%) 
    pakfile               [variable]      106081/0        ( 0.0%) 
    physics               [variable]      164384/4194304  ( 3.9%) 
    physics terrain       [variable]        2181/1048576  ( 0.2%) 
    
    Level flags = 0
    
    Total triangle count: 7324
    Writing c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.bsp
    12 seconds elapsed
    Valve Software - vrad.exe SSE (Jun  8 2010)
    
          Valve Radiosity Simulator     
    8 threads
    [Reading texlights from 'lights.rad']
    [44 texlights parsed from 'lights.rad']
    
    Loading c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.bsp
    Setting up ray-trace acceleration structure... Done (0.39 seconds)
    2732 faces
    2310139 square feet [332660032.00 square inches]
    25 Displacements
    30956 Square Feet [4457692.00 Square Inches]
    2732 patches before subdivision
    28330 patches after subdivision
    0 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
    BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (4)
    transfers 2124016, max 705
    transfer lists:  16.2 megs
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0081 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (3)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                   1/1024           48/49152    ( 0.1%) 
    brushes                473/8192         5676/98304    ( 5.8%) 
    brushsides            3202/65536       25616/524288   ( 4.9%) 
    planes                 818/65536       16360/1310720  ( 1.2%) 
    vertexes              3275/65536       39300/786432   ( 5.0%) 
    nodes                 1384/65536       44288/2097152  ( 2.1%) 
    texinfos                60/12288        4320/884736   ( 0.5%) 
    texdata                  7/2048          224/65536    ( 0.3%) 
    dispinfos               25/0            4400/0        ( 0.0%) 
    disp_verts            1241/0           24820/0        ( 0.0%) 
    disp_tris             1856/0            3712/0        ( 0.0%) 
    disp_lmsamples       78800/0           78800/0        ( 0.0%) 
    faces                 2732/65536      152992/3670016  ( 4.2%) 
    hdr faces             2732/65536      152992/3670016  ( 4.2%) 
    origfaces             1859/65536      104104/3670016  ( 2.8%) 
    leaves                1386/65536       44352/2097152  ( 2.1%) 
    leaffaces             2964/65536        5928/131072   ( 4.5%) 
    leafbrushes            960/65536        1920/131072   ( 1.5%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges            20152/512000      80608/2048000  ( 3.9%) 
    edges                11250/256000      45000/1024000  ( 4.4%) 
    LDR worldlights          0/8192            0/720896   ( 0.0%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips            211/32768        2110/327680   ( 0.6%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices          3552/65536        7104/131072   ( 5.4%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]     1792344/0        ( 0.0%) 
    HDR lightdata         [variable]     1792344/0        ( 0.0%) 
    visdata               [variable]      109419/16777216 ( 0.7%) 
    entdata               [variable]         333/393216   ( 0.1%) 
    LDR ambient table     1386/65536        5544/262144   ( 2.1%) 
    HDR ambient table     1386/65536        5544/262144   ( 2.1%) 
    LDR leaf ambient       644/65536       18032/1835008  ( 1.0%) 
    HDR leaf ambient       644/65536       18032/1835008  ( 1.0%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/12       ( 8.3%) 
    pakfile               [variable]      106081/0        ( 0.0%) 
    physics               [variable]      164384/4194304  ( 3.9%) 
    physics terrain       [variable]        2181/1048576  ( 0.2%) 
    
    Level flags = 0
    
    Total triangle count: 7324
    Writing c:\program files (x86)\steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.bsp
    12 seconds elapsed
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\notbubbak\sourcesdk_content\tf\mapsrc\KOTH_Catacombs.bsp" "c:\program files (x86)\steam\steamapps\notbubbak\team fortress 2\tf\maps\KOTH_Catacombs.bsp"
    
    
    ** Executing...
    ** Command: c:\program files (x86)\steam\steam.exe
    ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\notbubbak\team fortress 2\tf"  +map "KOTH_Catacombs"
    
    
     
  4. Micnax

    aa Micnax I maek map

    Messages:
    2,056
    Positive Ratings:
    1,382
    Code:
    Error: displacement found on a(n) func_detail entity - not supported (entity 20, brush 0)
    You have a displacement as a func_detail. This isn't allowed.
     
    • Thanks Thanks x 1
  5. bubblewrap

    bubblewrap L1: Registered

    Messages:
    22
    Positive Ratings:
    4
    Have you got a func_detailed displacement? Because that will mess things up big time.

    EDIT: ninja'd.
     
    • Thanks Thanks x 1
  6. PL-7764

    PL-7764 L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    67
    There's one problem - you've got a displacement set to be part of a func_detail entity. Find it, right-click, and select "Move to world" to fix it. Displacements can't be tied to any entity. ;)

    I'm no expert with compile errors, but I do see another thing here that apparently is keeping vvis from running properly (no clue on how to solve it, sorry - someone else should know though):

    EDIT: Double ninja'd?! :O
     
    • Thanks Thanks x 1
  7. NordicApplesauc

    NordicApplesauc L1: Registered

    Messages:
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    Positive Ratings:
    0
    Thanks everyone! It's working now.
     
  8. Micnax

    aa Micnax I maek map

    Messages:
    2,056
    Positive Ratings:
    1,382
    [​IMG]

    At least it wasn't a nodraw on a displacement! Ha ha!