compile error

Discussion in 'Mapping Questions & Discussion' started by Excalibuur, Aug 11, 2009.

  1. Excalibuur

    Excalibuur L2: Junior Member

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    I am getting the "cannot find the file specified" error

    I have tried renaming the map
    Using a different save location
    used the compile checker tool

    Still no luck here is the compile message


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\excalibuur\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\excalibuur\team fortress 2\tf" "E:\Files\TF2 STUFF\Working Map Folder\pharaoh_beta"

    Valve Software - vbsp.exe (May 19 2009)
    2 threads
    materialPath: c:\program files\steam\steamapps\excalibuur\team fortress 2\tf\materials
    Loading E:\Files\TF2 STUFF\Working Map Folder\pharaoh_beta.vmf
    Can't find surfaceprop stone for material EGYPT/HYRO_BORDER_BUMP_NEW, using default
    Can't find surfaceprop stone for material EGYPT/FLAT_WALL_SKINNY_01, using default
    Can't find surfaceprop stone for material EGYPT/FLAT_WALL_SKINNY_02, using default
    material "customdev/dev_measurewall01brownl" not found.
    Material not found!: CUSTOMDEV/DEV_MEASUREWALL01BROWNL
    material "customdev/dev_measuregeneric01brownl" not found.
    Material not found!: CUSTOMDEV/DEV_MEASUREGENERIC01BROWNL
    Brush 721329: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO
    Side 0
    Texture: EGYPT/SKY_SAND_WAVES_01


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\excalibuur\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\excalibuur\team fortress 2\tf" "E:\Files\TF2 STUFF\Working Map Folder\pharaoh_beta"

    Valve Software - vvis.exe (May 19 2009)
    2 threads
    reading e:\files\tf2 stuff\working map folder\pharaoh_beta.bsp
    Error opening e:\files\tf2 stuff\working map folder\pharaoh_beta.bsp

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\excalibuur\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\excalibuur\team fortress 2\tf" "E:\Files\TF2 STUFF\Working Map Folder\pharaoh_beta"

    Valve Software - vrad.exe SSE (May 19 2009)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading e:\files\tf2 stuff\working map folder\pharaoh_beta.bsp
    Error opening e:\files\tf2 stuff\working map folder\pharaoh_beta.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "E:\Files\TF2 STUFF\Working Map Folder\pharaoh_beta.bsp" "c:\program files\steam\steamapps\excalibuur\team fortress 2\tf\maps\pharaoh_beta.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."


    Thanks for any help people can offer

    Excalibuur
     
  2. Terr

    aa Terr Cranky Coder

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    The compile process always runs VBSP, VVIS, and VRAD in order, three separate programs.

    Each program relies on the output of the one before it, so whenever one of them says "Can't find file", odds are the step before it failed somehow, so it means you have to look further up.

    The problem area is here:
    So some materials (textures with extra information) are missing, and brush #721329 probably has some sort of corruption in terms of it's displacements.

    Use Hammer's "Go To Brush number" command from the drop-down menus and fix/replace/redo that brush.
     
    • Thanks Thanks x 1
  3. Excalibuur

    Excalibuur L2: Junior Member

    Messages:
    65
    Positive Ratings:
    2
    once i took out the bad brushes that did the trick, thank you sir.

    Excal