- Jun 12, 2009
- 573
- 249
Hello.
I have a "big" error when i compile.
"Too many unique verts, max = 65536 (map has too much brush geometry)"
I have googled this and it has come up with a few different answers. Some say it's about a invalid brush, other say it's about having too much geometry. I have no idea how to fix this and it's stopping my map form compiling.
I have had some minor scaling issues here is what I mean: - my map is very long but also very thin.
Thanks in advanced.
Blob loves you all.
I have a "big" error when i compile.
"Too many unique verts, max = 65536 (map has too much brush geometry)"
I have googled this and it has come up with a few different answers. Some say it's about a invalid brush, other say it's about having too much geometry. I have no idea how to fix this and it's stopping my map form compiling.
I have had some minor scaling issues here is what I mean: - my map is very long but also very thin.
Thanks in advanced.
Blob loves you all.
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