Hello. I have a "big" error when i compile. "Too many unique verts, max = 65536 (map has too much brush geometry)" I have googled this and it has come up with a few different answers. Some say it's about a invalid brush, other say it's about having too much geometry. I have no idea how to fix this and it's stopping my map form compiling. I have had some minor scaling issues here is what I mean: - my map is very long but also very thin. Thanks in advanced. Blob loves you all.