Hey guys, second thread today! First question: I'm making a map in TF2 and I want to add a sprite. So I made an image with a sprite with an alpha channel but not only does the sprite not show transparency but it also is turning from the side instead of the center. It shows as transparent in VTF edit, but not on the sprite or on a brush. Is defining the texture as a $sprite making the transparency not work? As for the origin, the problem is, env_sprite doesn't have an origin option in the properties! Here's the vmf of it, let me know what I can do to make this centered. Question two, my map isn't compiling and I can't figure out why. No leaks, no pointfile, no portal file either. No displacements are in groups or func_details. I'm wondering why. I do have a skybox which has some func_details and displacements but that's it. Any ideas?