Hey I'm looking for someone to fix some problems in the current maps we use in competitive 6v6.
Right now a lot of people are unhappy with cp_coldfront and are on the verge of voting it out. I really like the map and want to see it stay for next season, but I cant help but recognize some of its current problems. I hope to address these issues with a mapper so that we can keep it in the rotation for at least another season. The biggest problem with the map revolves around last and how hard it is to push. My idea is to just put in cp_follower last point,which was the one amazing part about that map, and it's one of the few custom maps to come out for 6v6 that doesn't ha ve a painstakingly long stalemate at last. This will be a bit tricky, due to the elevation changes, but definitely doable by recessing the coldfront side entrances into last down, and keeping the same elevation for the middle entrance. Any other compatibility problems can be fixed with some creativity.
The other map I want to change is koth_viaduct. It's over all a good map, but sniper and heavy are a bit overpowered on it, due the sight lines both classes can achieve and how much those vantage points dominate the entire map. I want to change the sniper bridge, so that they can't very easily run away or drop down, should they get spammed at or jumped on. I also want to open up one of the side areas so that heavy cant simply stand on the point and prevent other classes from trying to flank.
The other problem that both maps have is that they are winter textured which creates problems for colorblind players determining the differences between blue models on a grey/white texture. Already this problem has been addressed with koth_viaduct_summer and cp_warmfront. Conveniently this also removed the snow particle, which improved some players FPS problems on the map.
Add me on STEAM
http://steamcommunity.com/id/exhaze/
thanks,
Matt
Right now a lot of people are unhappy with cp_coldfront and are on the verge of voting it out. I really like the map and want to see it stay for next season, but I cant help but recognize some of its current problems. I hope to address these issues with a mapper so that we can keep it in the rotation for at least another season. The biggest problem with the map revolves around last and how hard it is to push. My idea is to just put in cp_follower last point,which was the one amazing part about that map, and it's one of the few custom maps to come out for 6v6 that doesn't ha ve a painstakingly long stalemate at last. This will be a bit tricky, due to the elevation changes, but definitely doable by recessing the coldfront side entrances into last down, and keeping the same elevation for the middle entrance. Any other compatibility problems can be fixed with some creativity.
The other map I want to change is koth_viaduct. It's over all a good map, but sniper and heavy are a bit overpowered on it, due the sight lines both classes can achieve and how much those vantage points dominate the entire map. I want to change the sniper bridge, so that they can't very easily run away or drop down, should they get spammed at or jumped on. I also want to open up one of the side areas so that heavy cant simply stand on the point and prevent other classes from trying to flank.
The other problem that both maps have is that they are winter textured which creates problems for colorblind players determining the differences between blue models on a grey/white texture. Already this problem has been addressed with koth_viaduct_summer and cp_warmfront. Conveniently this also removed the snow particle, which improved some players FPS problems on the map.
Add me on STEAM
http://steamcommunity.com/id/exhaze/
thanks,
Matt
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