I'm looking for some guidelines about making a koth_ map that is at least a little competitive.
Some things I have assumed for myself are;
1. Three paths from spawn,
A slow, easy to push one that gives an okay sniper / amazing hold position.
A medium, hard to push one that gives an amazing sniper / okay hold position.
A very fast one that gives no sniper or hold positions, but allows classes to get to the point / battle quickly or to circumvent the chokeholds
2. Standing on the hill should be dangerous, standing close to the hill should be safer.
I am have been looking at the maps Ramjam, Asheville/Coalplant, Viaduct, Sandstone, Trainsawlaserpro for these layout assumptions, so commentary from those mappers would be amazing.
Some things I have assumed for myself are;
1. Three paths from spawn,
A slow, easy to push one that gives an okay sniper / amazing hold position.
A medium, hard to push one that gives an amazing sniper / okay hold position.
A very fast one that gives no sniper or hold positions, but allows classes to get to the point / battle quickly or to circumvent the chokeholds
2. Standing on the hill should be dangerous, standing close to the hill should be safer.
I am have been looking at the maps Ramjam, Asheville/Coalplant, Viaduct, Sandstone, Trainsawlaserpro for these layout assumptions, so commentary from those mappers would be amazing.