Discussion in 'Mapping Questions & Discussion' started by Icarus, Jun 11, 2010.
sweet thanks icarus
Like I said; tr maps will become the new idles maps.
so, whales are a rather good training goal for which class ??
weird that such training maps get a boost with that update. i remember all the uberleettraining maps for hl1 - horrible
be sure, you guys give your very best !! i count on you to overcome the 100 bad training maps with at least 10 good ones !
Not necessarily "training" but "tutorial" maps.
Really looking forward to this now.
I introduce you!
now everyone started koth maps and now this is the new black...trendstrendstrends
I call tr_heavy
"As a Pyro, run towards enemy players while holding down M1"
Too bad it's a bitch just figuring out how to get the entities to work.
-jabs a person of higher status than me to make a tutorial-
Now the custom maps scene will see 9001 tr maps from people with no ambition.
What does this mean?
tr_walkway going official
That'd be nice to see tr_walkway going official. You know I think they might disable being able to even get items while in training maps, I don't see why they would allow them to be gained.
pffft I'm all like "Ima make a training map an email it to valve"
and Icarus is all like "I must find out if valve would like that"
so I'm all "... you need to email just to ask that??"
Yeah, I dib tr_engineer folks. No idea how to use the tutorial entities yet, but.. atleast it's detailing practice.
And here I was thinking they would want it all under one map, so dependent on the class you choose, a different tutorial happened, so I just added all mine to the the basic tr_target. Oh well, I won't be much work to move over my additions to a separate map.
No-one knows yet. But it'd be nice if each class got their own special map/area.
Anyone said tr_idle?
Yes, I am THAT bored.
(My friend made the video for me)
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