Community Project Vote

Discussion in 'Mapping Questions & Discussion' started by Jamini, Sep 3, 2009.

?

Which game mode should our Community Map have?

Poll closed Sep 5, 2009.
  1. Territorial Control, King of the Hill

    35 vote(s)
    62.5%
  2. Control Point, 6-point Attack/Defense

    11 vote(s)
    19.6%
  3. Control Point, 5-point Attack/Defense (Steel Style)

    10 vote(s)
    17.9%
  1. Jamini

    Jamini L4: Comfortable Member

    Messages:
    196
    Positive Ratings:
    47
    All right folks, we've narrowed down the gametype for the Unofficial Community Project down to three popular options. I would like to see a sizable majority, or at least a consensus, on which gamemode our map will be. Because it's difficult to edit/change polls in a single thread, I'm going to post it here. Please vote!

    This poll is linked to the Unofficial Community Map Project here!

    [​IMG]
     
    Last edited: Sep 3, 2009
  2. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,684
    TC FTW. I am only voting that because I want to make a steel type map myself. :p
     
  3. Earl

    Earl L6: Sharp Member

    Messages:
    284
    Positive Ratings:
    37
    I would like to steal credit for the KOTH/TC idea:

    [ame="http://forums.tf2maps.net/showthread.php?t=2281"]TC with KotH - TF2Maps.net[/ame]

    Although, I never went anywhere with the idea...
     
    • Thanks Thanks x 1
  4. Jamini

    Jamini L4: Comfortable Member

    Messages:
    196
    Positive Ratings:
    47
    No dice, Zwiffle suggested it to us. You may have inspired him, but he suggested it.
     
  5. Zwiffle

    Zwiffle L6: Sharp Member

    Messages:
    272
    Positive Ratings:
    81
    I voted for TC KotH, but would love to do any of these 3 game modes. If not KotH then a Steel-style map would be a lot of fun to make I think. It's one of my favorites (except for the first point) and people who complain it's too complicated just don't play it enough imo.
     
  6. Altaco

    Altaco L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    121
    Man, TC koth would be crazy awesome.

    Could use a modified version of my 3cp tc setup.
     
  7. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

    Messages:
    585
    Positive Ratings:
    116
    tc koth huzzahz
     
  8. The Gentlemanne

    The Gentlemanne L4: Comfortable Member

    Messages:
    171
    Positive Ratings:
    47
    Tc/koth ftw!!!
     
  9. Jamini

    Jamini L4: Comfortable Member

    Messages:
    196
    Positive Ratings:
    47
    As an added note, I've managed to get a (mostly) working entity layout for TC-KOTH. Right now I'm working on getting it to show up properly on the HUD, as well as handling crossover cases. I'll keep you informed.

    (Thank you Booj for all the help! I wouldn't even know where to start without ya! Kudos and props!)
     
  10. Gundam

    Gundam L1: Registered

    Messages:
    34
    Positive Ratings:
    18
    I voted for 5 point CP since Steel is one of my favourite maps. The problem with Steel is that new players always end up getting lost in the map.
     
  11. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,742
    Uh the insistance on TC from everyone puts me out of this. I'm not gunna be part any more.
     
  12. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,869
    Positive Ratings:
    4,896
    I vte for TC KoTH. Something new.
     
  13. BrokenTripod

    BrokenTripod L5: Dapper Member

    Messages:
    248
    Positive Ratings:
    65
    It's strangely the only type of TC that won't end in stalemate..?

    Unless there was like arena TC or something. But I think everything else has a possibility of stalemate. Good idea, guys, not sure if I'm going to be helping, so good luck!
     
  14. Zwiffle

    Zwiffle L6: Sharp Member

    Messages:
    272
    Positive Ratings:
    81
    Well actually TC KotH could end in stalemate if the time ran out while one team was capping the point, got pushed off, was able to redouble their efforts and start recapping, etc, endlessly, all while the announcer spammed "OVERTIME" every couple of seconds. But I doubt that would happen often.
     
  15. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

    Messages:
    1,264
    Positive Ratings:
    748
    I voted for Koth TC but as far as i know the current entities dont support it and will couse crashes. I tried some basic multiround Koth and that didnt work as it should.
     
  16. Jamini

    Jamini L4: Comfortable Member

    Messages:
    196
    Positive Ratings:
    47
    I have a fully-working entity system for TC-KOTH. It does not crash at all and works charmingly.

    The only pressing issue is getting the HUD to properly display. If you want to work on the problem the link to the library is here.
     
    • Thanks Thanks x 1
  17. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

    Messages:
    585
    Positive Ratings:
    116
    i looked at it and did some research, but i dont even know where to start sorry :(
     
  18. Shaar

    Shaar L3: Junior Member<BR>toboruin

    Messages:
    231
    Positive Ratings:
    103
    TC_KOTH.

    If sign ups are still open, I wouldn't mind joining.

    Mind you I think you should get an official list done of everyone who has signed up and what they would be doing
     
    • Thanks Thanks x 1