Command

radarhead

Basically? Kind of a Huge Mess
aa
Mar 6, 2013
1,045
625
A mostly spytech-canyon symmetrical 5-cp map. All the logic is set up and it has working forward spawns, but the initial spawns are unfinished (I believe that I did not even make a full red first spawn). Feel free to do whatever if you decide to use this file. It's probably terrible, but I don't know maybe there's some geometry or something you want to use.

The laser above middle cp spins when the point is capped also.
 
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HQDefault

...what
aa
Aug 6, 2014
1,056
535
I guess you could say I can try and take "command" and take a look at it.

Meaning I'll see if it's usable and if my schedule fits.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
OK, I've modified your map a fair bit. It's now a 2-point attack/defend CP map, which I called cp_hanger. And believe it or not, hanger was not taken. I searched TF2stats. The closest thing to it was a prop hunt map called hanger 18. I thought the rename sounded fitting because the area you have to go through to get to last kind of looked like a hanger. Also, if blu wins, a plane explodes :D

It's not on the forums yet, I'm still doing some touches on it.