I've been playing with the color_correction entity a little and I'm trying to experiment with different ways I could use it.
So far it appears that the color_correction entity only works on proximity, meaning the players view is effected based on how close they are to the source entity.
One effect I'd like to try is to apply a given effect only when looking at at given entity, with the effect getting stronger the more directly they look at it. They could be stood directly next to the source entity, but if it was 100% behind them their view would not be effected.
I know the effect is possible with materials using proxies, but for what I have in mind I'd prefer something that effects the players view of the world, not just the brush faces a texture is applied to.
So the question is, might this be possible somehow? And if so, how?
So far it appears that the color_correction entity only works on proximity, meaning the players view is effected based on how close they are to the source entity.
One effect I'd like to try is to apply a given effect only when looking at at given entity, with the effect getting stronger the more directly they look at it. They could be stood directly next to the source entity, but if it was 100% behind them their view would not be effected.
I know the effect is possible with materials using proxies, but for what I have in mind I'd prefer something that effects the players view of the world, not just the brush faces a texture is applied to.
So the question is, might this be possible somehow? And if so, how?