CP Cogwheel

Discussion in 'Map Factory' started by Bladeryx, Jul 24, 2015.

  1. Bladeryx

    Bladeryx L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    This is cp_cogwheel. Right now, it's greatly under development. It's gonna be a 3-point A/D map that mixes some elements of Gorge and Dustbowl together. As of 7/24/2015, not much has been set up yet and it's just a bunch of yards. I have lots of stuff planned for it right now.

    In the first screenshot is an overhead view of what the map looks like right now. I'm thinking about putting alternate routes in later, so BLU isn't getting screwed over by one sentry on the way to last.
     
  2. Unh3lpful

    Unh3lpful L2: Junior Member

    Messages:
    95
    Positive Ratings:
    57
    I haven't downloaded it but is it, as the screenshot suggests, three rooms connected by hallways.
     
  3. Bladeryx

    Bladeryx L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    I want it to act as a raid by BLU on a mainly outdoor facility from the front door to the inside of the place (final point; bottom-right)

    Is there anything I could possibly change to make it not feel like just a bunch of rooms and hallways? I'm planning on widening the "hallways" so they don't feel like choke points that create hour-long matches.
     
  4. EArkham

    aa EArkham Necromancer

    Messages:
    1,576
    Positive Ratings:
    2,199