Coal town topic

Discussion in 'Mapping Questions & Discussion' started by henke37, Aug 16, 2012.

  1. henke37

    aa henke37

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    New official map, discuss.

    You could at least start the conversation off with your own opinions. - grazr.
     
    Last edited by a moderator: Aug 17, 2012
  2. Hell-met

    Hell-met L1: Registered

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    I love the skeleton bones and museum props created for it.
     
  3. deadsource

    deadsource L3: Member

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    Honestly, I hate those props. They seem quite out of place... well maybe I'll get used to them...
     
  4. tyler

    aa tyler snail prince, master of a ruined tower

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    I don't know why these three topics were made separately when discussion was already happening in the patch notes thread. I also don't know why they were all created without any kind of content. It's like posting FIRST. Completely meaningless.
     
  5. Sergis

    aa Sergis L666: ])oo]v[

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    lets talk about offblast instead
     
  6. tyler

    aa tyler snail prince, master of a ruined tower

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  7. Jetti

    Jetti L5: Dapper Member

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    Seconding Offblast being the best Arena mode.

    As for Coal Town; I like the incorporation of the Mine Tours sign with a pit of death. Real class act. :D
     
  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    I think coal town is my favourite- there's a lot of humour in the signs (though its a lot less subtle than most map humour, sadly).
     
  9. GPuzzle

    GPuzzle L9: Fashionable Member

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    I like that map. While Decoy is, without any doubt, more dynamic (the end reminded me a bit of Goldrush) and Mannworks having more flank routes in the middle, Coal Town gives the attacker a huge height advantage (sides, central building, top of hill) right in the start, then give the robots the height advantage and the defenders a bit of height advantage (top of spawn exit) and health and ammo advantage, the fight becomes more exciting every second.
     
  10. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    I love coaltown's opening area, though it seems rare that much combat takes place outside it. That, for me, is the issue with the map. Almost all waves on Decoy end up fighting on the bridges, if only briefly, and Mannworks often forces players back to the second line of buildings, but i've rarely had a game of Coaltown where the bots have broken through the initial killing ground without a tank or a pair of giants. I'd have made the killing ground smaller and opened the flanks earlier, to give classes other than spies a chance to get sentry/demo nests.
     
  11. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Considering the amount of time players spend at the staging area in coaltown, i wish the mapper had made more of an effort to disguise the transition between arena and 3dskybox.

    There's been a real lack of 3dskybox attention in the recent Valve maps, although i suppose the issue with coalmine is more to do with the out of bounds just infront of the skybox. Still...
     
  12. ForbiddenDonut

    aa ForbiddenDonut

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    I have to say, while not a part of the 3Dskybox or specific to any of the three maps in general, I really like the carrier model that 'delivers' the robots. It's so ominous and foreboding in the view when starting a match.
     
  13. GPuzzle

    GPuzzle L9: Fashionable Member

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    Let me quote Tycho in Poker Night at The Inventory, when Heavy puts the Iron Curtain on the table:
    "It's so beautiful!"
     
  14. Hell-met

    Hell-met L1: Registered

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    too bad they "optimized" it and removed half of it from a certain angle