Texture Cloudynight (skybox texture)

Discussion in 'Models & Textures' started by zornor, Jun 5, 2009.

  1. zornor

    zornor L4: Comfortable Member

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    It's a cloudy night. Spliced from skyboxes of gravelpit and pipeline; respective source textures are copyright Valve.

    Not recommended for use with HDR.

    Please credit when you use it.
     
  2. MangyCarface

    aa MangyCarface Mapper

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    beautiful, can we get a compile screen?
     
  3. Nineaxis

    aa Nineaxis Quack Doctor

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    Not recommended for use with HDR? Are you crazy?
     
  4. zornor

    zornor L4: Comfortable Member

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    because with HDR it turns out to be really bright. I'll even compile the same map with a different skybox and it'll turn out to be fine, even if they're almost identical VMTs :\

    Here's the request thread
    http://forums.tf2maps.net/showthread.php?t=7107

    [​IMG]
     
  5. Nineaxis

    aa Nineaxis Quack Doctor

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    Is that with a proper tonemap controller?
     
  6. zornor

    zornor L4: Comfortable Member

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    Yes, lowered the exposure and whatnot, looked at the VDC. After some modification it's fine but it screws with the light_spot entities
     
  7. Gadget

    aa Gadget

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    How did you fix the bright HDR sky? I have the same problem with a modified pipeline sky. When compiling with HDR it's all white although I have a proper set up tonemap_controller.
     
  8. Psy

    aa Psy The Imp Queen

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    Oh god yes. This is perfect!

    What settings do you recommend for light_env? :D
     
  9. zornor

    zornor L4: Comfortable Member

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    Settings for light_env were just from pipeline, although I brightened it up a little.
     
  10. Jamini

    Jamini L4: Comfortable Member

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    Oooh.

    This is going right into the payload race map I'm working on right now. It's perfect for the lighting style I was going for. Thank you!