Cloudburst

Discussion in 'Map Factory' started by Freyja, Jan 17, 2010.

  1. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,869
    Positive Ratings:
    4,896
    [​IMG]

    CTF Cloudburst is a conventional CTF map for the TF2maps.net contest, set in a snowy logging town.

    Designed with a 6v6 audience in mind, Cloudburst is a fast paced map, and focusing on large outdoor battle grounds and interesting height variations, Cloudburst is sure to keep your defence and offence on their towes.

    Credits:
    Supertoaster: Inspiration
    Flame: Comp feedback and a lot of stuff
    Booj: :blush:
    Jonah: The sexy sexy snow textures (with his permission)
    Acegikmo, thanks anyway.
    Void: The massivly awesome ice
    Snacks: For making me a cliff wall because the old one was "uninteresting"
    Beatz: Particles (Lighter snow)
    Mangycarface: For telling me to a drastic change of my map. I didn't think it would work, but I took the plunge and its so much better.
    Owlruler: For your superb skills at detecting failclips
    TPG: Just cause :cool1:
     
    Last edited: May 8, 2011
  2. Void

    aa Void Local Man Unable To Map, Sources Say

    Messages:
    1,823
    Positive Ratings:
    2,728
    Lookin' good like it should
     
    • Thanks Thanks x 1
  3. Flame

    aa Flame

    Messages:
    369
    Positive Ratings:
    433
    • Thanks Thanks x 1
  4. Colt Seavers

    Colt Seavers L6: Sharp Member

    Messages:
    290
    Positive Ratings:
    81
    Nice work - layout looks sound enough - shall give it a run round :)
     
    • Thanks Thanks x 1
  5. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    lookin nice,but needs testin :D
     
    • Thanks Thanks x 1
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,568
    I approve of the open-ness you have here, but as Flame said, you do need to watch those sightlines. Particularly sight lines that view doors and other exits/entrances.

    I'm just gonna do a couple paint overs...

    ...edit:
    http://dl.dropbox.com/u/1429764/ctf_cloudburst_a10000.jpg
    http://dl.dropbox.com/u/1429764/ctf_cloudburst_a10001.jpg

    On the overview you might wanna put in an overpass where i put those red rectangles, in an effert to stop rediculous sticky jumps that cover half the map.

    In the middle is a cliff that divides the map, with a building built into it that allows players to get from one side to the other. Having players zig zag like that creates corners to battle over and shortens lines of sight and increases optimisation.

    On the far sides are holes in the cliff wall where the icy river goes. Again, include a cliff overhang that prevents rediculous sticky jumps.
     
    • Thanks Thanks x 1
    Last edited: Jan 17, 2010
  7. luxatile

    aa luxatile deer

    Messages:
    2,289
    Positive Ratings:
    1,348
    Oh, is that ice texture custom? Because I really need one but I haven't found one yet. D:
     
    • Thanks Thanks x 1
  8. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,795
    Positive Ratings:
    2,367
    It looked really nice.
     
    • Thanks Thanks x 1
  9. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,684
    Dam grazr beat me to the sight lines. :p
     
  10. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,869
    Positive Ratings:
    4,896
    A2 is up already. Go have a play. It was mainly a quick fix for the stuff that was really bad in a1.
     
  11. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

    Messages:
    244
    Positive Ratings:
    95
    Looks great!
    You should better put the intel indoors... soildiers and demos can grab it and run away quickly - the enemy have no time to stop them!
     
  12. nik

    nik L12: Fabulous Member

    Messages:
    987
    Positive Ratings:
    246
    I see some seams maybe?
     
  13. StickZer0

    aa StickZer0 💙💙💃💙💙

    Messages:
    664
    Positive Ratings:
    667
    I like the idea of the map, but the intel seems too easy to grab and then escape behind cover.
    Maybe you could rotate the building with the intel on so it's facing away?

    I want play this though, definitely looks interesting :)
     
  14. Flame

    aa Flame

    Messages:
    369
    Positive Ratings:
    433
    sitickzero's idea is pretty good. i just ran through it again today and I liked how you used my feedback =D

    but yeah right now it might be a bit too easy to grab, not sure how itd play out.

    I'd also suggest a very small (5 sec) reset time on the flag due to the size of the map
     
    • Thanks Thanks x 1
  15. owly-oop

    aa owly-oop im birb

    Messages:
    817
    Positive Ratings:
    1,154
    This looks weird, the fence and a tunnel right next to eachother. You could stick a traincar into the tunnel and just playerclip it

    [​IMG]

    I feel the hills could be raised, them being higher would block sightlines. Atleast high enough to go under the bridge

    [​IMG]

    I wouldn't see this path used much, there's really no advantages it gives and looks like a deathtrap. Adding this could do something i think :eek:

    [​IMG]
     
    • Thanks Thanks x 1
  16. SlayerBlitz

    SlayerBlitz L3: Member

    Messages:
    120
    Positive Ratings:
    46
    umm you do realize the blue spawn resupply cabinet doesnt work right? Also you can build on the roofs. Maybe you could put a 64 unit high wall around the intel balcony so people can duck behind it.
     
  17. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    You can get stuck on the rails. Remove collisions on them. Also, the clipping on the roof above the intel is missing directly above the intel, but nowhere else.
     
  18. ANova

    ANova L7: Fancy Member

    Messages:
    415
    Positive Ratings:
    124
    Your Map is kind of Chilly
    Where did you get your Ice Texture looks really nice


    But anyway looks good
     
  19. zpqrei

    aa zpqrei Theme Changer Extraordinaire

    Messages:
    1,067
    Positive Ratings:
    1,122
  20. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,869
    Positive Ratings:
    4,896
    It is, I think. Someone sent it to me a while ago and someone else just recently pointed it out. Once I realised that I PMed him to ask for permission. I still havn't got a reply. If he says no I'll take it out and find another one.
    I take no credit for the texture.

    Anyway, I've been busy the last day and will be tomorow, so I won't have time to fix the map. However, I'll put out a3 as soon as I can.