cloud rotation

Discussion in 'Mapping Questions & Discussion' started by eerieone, Jan 20, 2009.

  1. eerieone

    aa eerieone

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    I just had an idea, don´t know how to make it happen

    i want to make the skybox cloud objects rotate slowly around the map, is that possible?
     
  2. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    I dont think so, but maybe you can rotate the map in the skybox?
     
  3. Zeewier

    Zeewier L9: Fashionable Member

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    I think one of the css maps has rotation clouds (a cloud prop) (it's in Cbble i think)
     
  4. Gadget

    aa Gadget

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    Rotating the map in the skybox would most likely look strange :)

    If you look at the .vmf of 2fort you can see that they implemented some func_rotatings in the middle of the skybox and parented the clouds (func_brushes) to those. But as far as I remember from earlier threads in this forum func_rotating doesn't work in tf2, right? However we had a thread with some new solutions that seem to work. Just use the search function to look for the thread about rotating objects.
     
  5. Vigilante212

    Vigilante212 L7: Fancy Member

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    you can rotated the clouds its easy. Valve did it with 2fort. Just make the brushes on the same diameter and tie them to a func_rotating in the center, you have to make them rotate slowly though or itll look wierd. Check out how 2fort did it if your interested.

    I shoulda read garbagemans post :)
     
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    Last edited: Jan 20, 2009
  6. Owlruler

    Owlruler L12: Fabulous Member

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    or you could make a func tracktrain and parent the clouds to it
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    *innocent whistle*
     
  8. Altaco

    Altaco L7: Fancy Member

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    It's actually done in 2fort, but you don't notice because valve used func_rotating for it and then apparently broke it.

    What you want to do is have a rotating object in the center, then have func_brushes textured with a cloud texture (there are one or two). Check the skybox of 2fort to see what I mean.
     
  9. eerieone

    aa eerieone

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    i actually wanted to use the skydome-clouds for this and make them rotate around the mapcenter
    i´ll give it a try and post a vid as soon as i find time to experiment on that
     
  10. Apom

    Apom L6: Sharp Member

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    You could make the cloud props rotate around the center of the map (because while func_rotating is broken, rotating props work). But, you will need to figure out how to make a fancy .mdl file for it.
     
  11. Laz

    Laz L7: Fancy Member

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    or just decompile the model, add a simple rotatin animation to it, et voila!
     
  12. Nineaxis

    aa Nineaxis Quack Doctor

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    Rotating clouds would be bad in my opinion, something Valve has done is make all the scenery static and picturesque while only players and objectives are dynamic, so attention is draw to playing instead of looking at the sky or that blinky light over there.
     
  13. eerieone

    aa eerieone

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    i want them to move very very slowly, just a little touch to the panorama
     
  14. eerieone

    aa eerieone

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    Boojum Snark´s tutorial on func_ratation replacement works like a charm.
    i even implemented some eagles rotating in the sky, just as a subtle detail :D