This is the first stage of my two-stage payload race map, Cloud forest. Its currently dev textured, and with none but important props placed. It seems to entirely work gameplay-wise. Cloud forest uses a variety of different routes to encourage flanking and alternatives, with dangerous walkways, one-way doors, dropdowns and crouch-only routes to get around opposing defences. the two opposing sniper balconies are very close, meaning that at the narrower center of the map, teams will be battling for the valuable height advantage. Well, theoretically. EDIT: Nodraw and func_detail optimised.
it looks good, can tell its gonna look good, ill have a go at playing it in a bit if you wantt peacee x
I think it was just scale really, very short, very cramped. It could use another section in the middle as well, the track length was quite short. Oh and there was an unclipped area in Red spawn that allowed you to get up to the pile of wood in a balcony, I think you saw me up there.