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Cloud Forest

Discussion in 'Map Factory' started by LeSwordfish, Sep 3, 2010.

  1. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    This is the first stage of my two-stage payload race map, Cloud forest. Its currently dev textured, and with none but important props placed. It seems to entirely work gameplay-wise.

    Cloud forest uses a variety of different routes to encourage flanking and alternatives, with dangerous walkways, one-way doors, dropdowns and crouch-only routes to get around opposing defences. the two opposing sniper balconies are very close, meaning that at the narrower center of the map, teams will be battling for the valuable height advantage. Well, theoretically.

    EDIT: Nodraw and func_detail optimised.
     
  2. Draser

    Draser L3: Member

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    it should explode when it gets to the end, after all, it IS a bomb XD
     
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  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    this is just the first round, i'm working on the second, plus explosion, right now
     
  4. eddyhartzz

    eddyhartzz L2: Junior Member

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    it looks good, can tell its gonna look good, ill have a go at playing it in a bit if you wantt :)

    peacee x
     
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  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    currently working on the second half, with infinite% more explosions!
     
  6. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Gameday bump, any feedback other than "stop it crashing the server?"
     
  7. Pc_Madness

    Pc_Madness L4: Comfortable Member

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    I think it was just scale really, very short, very cramped. It could use another section in the middle as well, the track length was quite short.

    Oh and there was an unclipped area in Red spawn that allowed you to get up to the pile of wood in a balcony, I think you saw me up there.