This is the first stage of my two-stage payload race map, Cloud forest. Its currently dev textured, and with none but important props placed. It seems to entirely work gameplay-wise. Cloud forest uses a variety of different routes to encourage flanking and alternatives, with dangerous walkways, one-way doors, dropdowns and crouch-only routes to get around opposing defences. the two opposing sniper balconies are very close, meaning that at the narrower center of the map, teams will be battling for the valuable height advantage. Well, theoretically. EDIT: Nodraw and func_detail optimised.