KotH Closequarters

Discussion in 'Map Factory' started by halfcircle, Feb 15, 2015.

  1. halfcircle

    halfcircle L1: Registered

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    Welcome to what I hope becomes a decent-enough map not to fall into the abyss of forever-unfinished maps. This is my first ever publicly released map, koth_closequarters. Nothing too spectacular, just standard koth in a relatively small area. Feedback/constructive criticism/suggestions are much appreciated. Thanks and enjoy!
     
    Last edited: Feb 15, 2015
  2. Aero

    Aero L1: Registered

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    Wow! From the look of the screenshots, the map really lives up to the name. I'm not really sure how to put this, but from here, this map looks way too cramped to really be played by any kind of class. Maybe add some ground between the warehouses and the bridge/point, widen the bottom area, open up the space between the bridge crates...

    I get that you want it to be close quarters. but that kind of thing doesn't really work in a game as mobility-oriented as TF2.
     
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  3. Egan

    aa Egan

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    Oh, I actually forgot to mention too, that we played a1 of your map in the recent impromptu. Here's the demo, and here's the feedback.

    My overall feelings for this map was that the point was not very fun to fight around, it was indeed too close quarters, and also dark. Also Doctor Richter mentions in the feedback that most routes in the map move you around the center control point instead of directing you towards it, which is very evident by the ramps coming out of the underground area.
     
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  4. halfcircle

    halfcircle L1: Registered

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    Wow! I did not expect this to come up in playtesting so quickly! Thanks for all the feedback, it helps immensely. I saw the demo and I'll try and revise a lot of the map for a2. Hearing that it wasn't as bad as some first maps made me feel good and I hope that I can keep on improving my mapping skills!