Clipping problem with spawn doors

Discussion in 'Mapping Questions & Discussion' started by Dain, Oct 30, 2014.

  1. Dain

    Dain L3: Member

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    I've got the standard setup for spawn doors. Func_door, trigger_multiple, prop_dynamic (door_slide_large_dynamic.mdl), func_respawnroomvisualizer. It technically works fine, but I've noticed that I clip against the corners of the door while it is locked (i.e. during setup time, or when I'm on the other team). This is even though the func_door is flush with the surrounding walls, and the collisions of the door prop turned off.

    [​IMG]

    [​IMG]

    pls help
     
  2. Ynders

    aa Ynders absolutely gormful

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    The side frame is a different prop from the top thing, you'll have to disable the collisions separately.
     
  3. Dain

    Dain L3: Member

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    Nope, it's all the one prop.

    [​IMG]

    Besides that wouldn't explain why I'm brushing up against it in the first place, since the func_door should be blocking me.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Nothing you can do about it. This is a fluke in the physics engine because of the differing collisions between a world brush and the door.
     
  5. wareya

    wareya L7: Fancy Member

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    Yeah, visualizer collision is "deeper" for some reason. It's a fraction of a unit. Do this:
    [​IMG]