clip vs player clip

shpladoink

L3: Member
Dec 19, 2007
108
6
WHO WILL REIGN VICTORIOUS

I noticed Valve mostly use these textures interchangeably, and I don't see any difference between the two in game. Clip is supposed to be "solid to all objects," but grenades and other projectiles still go through it. Is there any advantage to one over the other?
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
I'm taking a wild guess here, but maybe clip is solid to gibs and physics objects? I've never seen any reason to use one over the other, though, so I just use playerclip.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Grenades and Projectiles are properly classed as "bullets" so maybe a blockbullet brush would allow collisions.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
I have a strong feeling clip will stop ragdolls (and I know it stops other props ie. gibs) whilst playerclip ONLY blocks the player and ONLY whilst they are alive (why sometimes you can get out of bounds once you are dead)
 

Spacemonkeynz

L5: Dapper Member
Jan 31, 2008
234
52
I just use playerclip, if I want to stop grenades and bullets, I use invisible, or even a func_brush set to don't render.