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Discussion in 'Mapping Questions & Discussion' started by The Political Gamer, Dec 6, 2009.
Is there any real/note worthy difference between them and if so what is it?
Very much so. Clip clips and playerclip clips players.
The key is in the name. If you're thinking "clip" means to stop a player getting somewhere, you're thinking wrong.
Isn't clip solid to all objects while player clip is just solid to the player? (aka: bullets can go through player clip, can't go through normal clip.)
EDIT: Youme, you crafty ninja you.
Bullets I believe can go through both, projectiles though, will only go through playerclip as clip clips anything physically simulated.
Actually, as far as I know, in tf2 there's no difference. Both clip only players, in hl2 however, clip clips the other stuff too.
Well, in the Dustbowl, Stage 3, the sneaky tunnel underground, theres clips all over the place. However, I can still put stickies where i shouldnt be able to (if clips clip stickies that is).
Yeah, like I said, they work like playerclips in tf2
Stickies stick to Clip...
I have heard that stairs should use clip instead of playerclip, because clip affects projectiles and splash damage.
Clips clip everything, to the best of my knowledge - except bullets perhaps, since ever since the Quake/Half-Life 1 days the original "clip" texture exclusively blocked players and allowed hitscan weapons to pass through.
Player clip would only clip players. So, as Pseudo said, I'm pretty sure stairs ideally utilize standard clips. Me? I always utilized the regular clip on stairs just because I preferred the red over the pink. :facepalm:
About bullets im not sure if they pass the normal clip. To me it wouldnt make sense if they did though as then it doesnt clip everything.
There is also an invisible tool texture:
The diffirence between clip and invisible isnt fully known to me however.
Invisible would block projectiles (including bullets.)
Herp a derp.
Yeah, invisible acts exactly like a normal brush, except you can't see it (hurr durr).
Just use "player clip" to control the player, and use "block bullets" to control both the player and bullets.
Egypt uses clip everywhere, there's not ONE playerclip in the place, and you can still shoot stickys over the fences, so I'm assuming that it acts identical to playerclip in tf2.
Proof egypt needs invisibles, am i rite?
In TF2 there is no difference between clip and playerclip because there's nothing that clip would effect (like NPCs or whatever).
Might as well just use playerclip out of good practice, because the only thing you'll stop with either is players.
And they could always add something in a future update that clip blocks, and it would be strange having something bounce off an invisible wall when it should go past.
So essentially it's a preference between pulling a 2Fort or Egypt and using Clip (red ugly texture) or using Playerclip and have a pretty purple everywhere.
I try to use them to express what I'd ideally want to happen. Playerclip when I wouldn't mind if stickies and physics objects passed through. Otherwise clip.
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