Cliffside

Discussion in 'Map Factory' started by n00bmuffin, Aug 19, 2009.

  1. n00bmuffin

    n00bmuffin L1: Registered

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    This is my first map, a CTF map set on a rainy island in the middle of the ocean.

    Comments are appreciated, but please read the readme in the zip.
     
    Last edited: Aug 21, 2009
  2. Omnomnick

    Omnomnick L6: Sharp Member

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    Looks interesting, especially considering the large amount of water which isn't usually included in TF2. Is most of that water a 3D skybox and is there a realistic way to stop players swimming to the edge? Like a trigger_hurt or something?

    Anyway, looks good so far, especially for an alpha1. Look forward to the next versions :)
     
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  3. n00bmuffin

    n00bmuffin L1: Registered

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    Most of it's in the skybox, but there is a small amount in the world with a trigger_hurt so they can't get too far.

    I'm still having a bit of trouble getting the water in the world merging seamlessly with the skybox...
     
  4. BlueDarkness

    BlueDarkness L1: Registered

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    I am assuming you either made that boat or you stole it from HL2. Am I correct?

    But it is a very nice map, and the fact that you made a finished product makes me jealous! ;)
     
  5. n00bmuffin

    n00bmuffin L1: Registered

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    The boat is the one in granary (near blu spawn, look out into the skybox).

    Anyways, I should have alpha 2 uploaded soon.
     
  6. Peterm

    Peterm Banned

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    yes trigger_hurts lolz alot of water recently in maps is there any way you could make the base seem less blocky or is that the idea otherwise though looks very good
     
  7. Pibbs

    Pibbs L1: Registered

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    im trying to do the same thing with the water and the sky meeting seamlessly. so if you find away let me know.
     
  8. n00bmuffin

    n00bmuffin L1: Registered

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    Just finished alpha 2.