KotH Cliffface_a1 a3

Basically, koth_upward

  1. Asd417

    aa Asd417 L1: Registered

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    Cliffface - Basically, koth_upward


    overall view
    Flank under the cap point
    A tunnel where players can drop down to the mine above Frontyard battlement Path leading to highground looking down at the point

    spawn is located where my rocket is heading

    It vaguely follows viaduct formula so it should be fine in terms of gameplay. There are a few horrible sightlines but it isn't overpowered so I'm not too worried about it.
     
  2. n8five484

    n8five484 L2: Junior Member

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    Did you clip the map? Just checking.
     
  3. Asd417

    aa Asd417 L1: Registered

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    I playerclipped the roofs only
     
  4. n8five484

    n8five484 L2: Junior Member

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    That's good then. I play this map once I'm done playing FF2.
     
    • Thanks Thanks x 1
  5. Asd417

    aa Asd417 L1: Registered

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  6. nesman

    aa nesman oh god how did this get here

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    something for pictures id suggest is to first of all sv_cheats 1 in console, its required to do somethings, then r_drawviewmodel 0 or 1 turns it on or off. then cl_drawhud 0 or 1 again turn it on or off. doing these will make the pictures seem like it wasnt taken from the player perspective and will make the pictures overall look nicer.
     
  7. Asd417

    aa Asd417 L1: Registered

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    areaportals are absolutely broken. Will be fixing soon
     
  8. Asd417

    aa Asd417 L1: Registered

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