Cliff Corners

Discussion in 'Mapping Questions & Discussion' started by BagOfChips, Mar 16, 2009.

  1. BagOfChips

    BagOfChips L5: Dapper Member

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    I tried following youme's guide, but I just can't seem to make my displacement corners smooth. Is there some technique I'm missing or is it just lots of adjusting? I spend a lot of time and they all look cheesy like :

    [​IMG]
     
  2. TMP

    aa TMP Abuser of Site Rules

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    Practice makes perfect. Also, they aren't matching on the X axis.
     
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  3. BagOfChips

    BagOfChips L5: Dapper Member

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    So it's just lots of messing around? :eek: k, good.

    Also, what do you mean by they aren't matching on the x axis? They look together tome. ty
     
  4. StoneFrog

    StoneFrog L6: Sharp Member

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    Did you miter the brushes together? As in, vertex edited the corners to meld into one another?
     
  5. BagOfChips

    BagOfChips L5: Dapper Member

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    I just followed youme's guide. I made the corners \'s, not |'s
     
  6. Sgt Frag

    Sgt Frag L14: Epic Member

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    Select the displacements up the power and hit apply.
     
  7. YM

    aa YM LVL100 YM

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    That will only make your problem worse, having far more points to manipulate.

    With the displacements reset, 'scrub' over the points in one axis with a low value so that they don't moove too fast, this will help you keep then nicely aligned, then select the other axis and do the same thing, repeat this process until your corner is nice and smooth.

    There really isn't much else to say other than practice lots, in time you'll get the hang of it and it will become much easier
     
  8. Uriak

    Uriak L8: Fancy Shmancy Member

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    I've just got hold of another technique. Since subdivide quite doesn't make things as round as you'd wish so, there is a way to trick it into doing this.

    Duplicate your 2 faces (those that will make the corner) and pile them up one another. You should end up with a corner of 3 times the heights of the original. Then select all the 6 displ and apply subdivise. The upper and lower displacement will be partially rounded (but still have some blockyness) while the middles ones should be very smooth. Discard the other ones and use these to make your corner.
     
    Last edited: Mar 17, 2009
  9. samn

    samn L4: Comfortable Member

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    That's cheating :p
     
  10. Uriak

    Uriak L8: Fancy Shmancy Member

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    bouuh :p

    Then you still have to fit the top horizontal displacement (if you have one) to the vertical ones. (okay it's unbearably easier)
     
  11. StoneFrog

    StoneFrog L6: Sharp Member

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    I used the values you gave in your displacement cliffs tutorial and they worked perfectly for me...
     
  12. Sgt Frag

    Sgt Frag L14: Epic Member

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    Depends how you do it. If he doesn't paint anymore after wards it could possibly smooth it a bit and be done.

    Easy way to get big details (start at low power) without painting alot of verts then giving it a smoother look (with higher power). Easier to get some shapes without painting tons of verts to begin with.