"Client timed out" every time I compile

Discussion in 'Mapping Questions & Discussion' started by Shun, Jan 19, 2008.

  1. Shun

    Shun L1: Registered

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    Hi guys.

    I've got a big problem here; Every time I compile and run a map I drop from the server within a minute or two.
    A typical game log:
    Code:
    Nickname connected
    Redownloading all lightmaps
    Dropped Nickname from server (Client timed out)
    Disconnect: Client timed out.
    Disconnect: Client timed out.
    This happens on all maps I compile, even if it's just a spawnpoint and a floor! Also, this does not happen when I play on a normal multiplayer server.

    Any help please? Would be nice if I could test my map for more than a minute :)
     
  2. TheFragMan

    TheFragMan L1: Registered

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    Add "+sv_lan 1" to the additional parameters box in the run window.
     
    • Thanks Thanks x 1
  3. Shun

    Shun L1: Registered

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    Seems to work perfectly!

    Thank you very much for your help and for the fast answer :)

    Shun
     
  4. TheFragMan

    TheFragMan L1: Registered

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    Glad to help. Now get back to mapping! :p
     
  5. phatal

    phatal L6: Sharp Member

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    Awesome! I've been having the same issue. :D
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I just don't let hammer launch the game. :/ Eats up enough resources as it is let alone to leave it running along side the source engine.
     
  7. YM

    aa YM LVL100 YM

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    be warned, adding +sv_lan 1 means that the problem you are having shifts from your test maps to any servers on the internet. so if you want to stop testing and play a proper game you have to restart TF2 normally
     
  8. Tokit

    Tokit L1: Registered

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    I keep my TF2 windowed when I play and I just keep it windowed and minimized when I map. I compile the map and then just go into TF2 and start up the map. It's a hella lot faster than starting up tf2 every time.
     
  9. Nizzem

    Nizzem L2: Junior Member

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    I always compile with these additional parameters:

    -dev -sw +sv_lan 1

    -dev: Enables developer mode. this skips the intro movies/logos, enables sv_cheats 1 and a few other handy things

    -sw: Launches in windowed mode

    +sv_lan 1: Launches in lan mode. It will stop your map from timing out and stop people from the internet joining your game.


    For more commands check out this page