I've got a problem with my map involving a strange bug where clients on servers cannot hear sounds in certain areas of the map. Also using 16 ambient generics in total over the entire map, along with 27 soundscapes, all of which are stock tf2 sounds, so I'm sure it's nothing to do with packing. Maps like foundry use sounds in the 60s, so I don't think I'm overloading the map with sounds? The difference is foundry only uses 6 ambients. It doesn't appear to happen to everyone, and it only happens on net servers, so local servers never have this issue it seems. Has anyone ever experienced this issue? I really don't know what to do.