Clayburn

Discussion in 'Map Factory' started by tovilovan, Aug 10, 2010.

  1. tovilovan

    tovilovan L6: Sharp Member

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    Clayburn is a multistage (2-stage at the moment) A/D control point map made by chojje. It features open spaces and lots of height advantages to provide interesting gameplay and trying to avoid the chokey engifest of Dustbowl.

    Feedback is welcome and appreciated!

    Thanks:

    ABS for the resource pack, you are God.
    Ravidge and Acegikmo for their resource maps
    Ost for general feedback and for being my lover
    TF2maps for feedback providing their server for gametesting
     
    Last edited: Aug 15, 2010
  2. tovilovan

    tovilovan L6: Sharp Member

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    Cubemaps are fixed in the current version!!!!!!!!!!
     
  3. Fredrik

    Fredrik L6: Sharp Member

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    looks kinda nice, except the water that you have fixed now good.
    And Ostgörvadduvill? lol
     
  4. tovilovan

    tovilovan L6: Sharp Member

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    That never happened.
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I see nodraw (you know what I mean) on top of the doorframe in the last pic.
     
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  6. tovilovan

    tovilovan L6: Sharp Member

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    Most of the pics are from old versions of the map, the current one has fixed at least that particular error.
     
  7. Exist

    Exist L6: Sharp Member

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    It looks like granary. Looks big like granary. Looks grainy like granary.
     
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  8. tovilovan

    tovilovan L6: Sharp Member

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    Who said granary was bad? The most important difference from granary is that I've worked a lot more with height differences. Besides, you havent seen much of the next few caps, which will probably prove that this isnt granary.
     
  9. Ost

    Ost L2: Junior Member

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    It's big.

    Also square. More organic shapes plx.
     
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  10. tovilovan

    tovilovan L6: Sharp Member

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  11. Gadget

    aa Gadget

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    There's a lot of open space and really long sight lines in the first area that clearly have to be removed or reduced. Here's a couple of ideas for your first area:

    [​IMG]

    [​IMG]
    [​IMG]

    [​IMG]

    [​IMG]
     
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  12. tovilovan

    tovilovan L6: Sharp Member

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    Brilliant feedback, gadget, really helpful. Will look into this immediately!
     
  13. tovilovan

    tovilovan L6: Sharp Member

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  14. tovilovan

    tovilovan L6: Sharp Member

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  15. niikuu

    niikuu L1: Registered

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    in last OP screen:
    I think that the arch hole thing around cp would look much better with something done to the very edge, maybe some metal finish strip or something (atm it looks really raw in unnatural way to me)
     
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  16. tovilovan

    tovilovan L6: Sharp Member

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    Yes, that area is not yet fully detailed so I will do something about it once I'm fully assured about the layout in that area. Thanks for your input though.