- Aug 2, 2009
- 539
- 334
my second map-upload: claustrofoby
Screenshots don't do it any good, as the map still looks very bad, and there is no overview.
In this level, you dig, yes dig. The map consists of tunnels that need to be dug out and will eventually lead to the control point.
==digging guide==
if it is light-brown dirt, it can be dug, if it is not, it can't be dug
To dig, shoot at it, after it has taken enough damage it will be destroyed.
==underground guide==
You cant get back up unless
-there are teleporter
-you rocket/sticky jump
Underground there are 3 types of non-diggable materials.
blu/gray concrete -> these are the walls of the blu tunnel, if you are blu, follow them
red wood -> these are the walls of the red tunnel, if you are red, follow them
dark brown earth -> these are tunnel that lead from the blu to red tunnel and vice versa, use them to prevent the other team from digging.
Red is capable of taking the blu tunnel and vice versa, but in the end, the red tunnel will block the blu team and vice versa
I hope this idea inspires an experienced mapper
todo list
-create decent spawns.
-make the map more scout/sniper friendly by adding an open space
-add heathkits/ammo boxes
-make map look decent
Screenshots don't do it any good, as the map still looks very bad, and there is no overview.
In this level, you dig, yes dig. The map consists of tunnels that need to be dug out and will eventually lead to the control point.
==digging guide==
if it is light-brown dirt, it can be dug, if it is not, it can't be dug
To dig, shoot at it, after it has taken enough damage it will be destroyed.
==underground guide==
You cant get back up unless
-there are teleporter
-you rocket/sticky jump
Underground there are 3 types of non-diggable materials.
blu/gray concrete -> these are the walls of the blu tunnel, if you are blu, follow them
red wood -> these are the walls of the red tunnel, if you are red, follow them
dark brown earth -> these are tunnel that lead from the blu to red tunnel and vice versa, use them to prevent the other team from digging.
Red is capable of taking the blu tunnel and vice versa, but in the end, the red tunnel will block the blu team and vice versa
I hope this idea inspires an experienced mapper
todo list
-create decent spawns.
-make the map more scout/sniper friendly by adding an open space
-add heathkits/ammo boxes
-make map look decent