Class-specific spawnpoints

Discussion in 'Mapping Questions & Discussion' started by AlexCookie, Jun 8, 2016.

  1. AlexCookie

    aa AlexCookie Suspect of eating cookies alive

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    Is there any way to make info_player_teamspawn work only for certain classes?
     
  2. zahndah

    aa zahndah professional letter

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    no, but you can have 1 spawnpoint with 9 trigger_teleports on it filtered to each class individually, then teleport the ones that you want places in those places.
     
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  3. Egan

    aa Egan

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    if you temporarily remove ABS's fgd you can use the info_player_teamspawn flags of only having it spawn one specific class. the fgd hasn't been updated to include that yet.

    [​IMG]

    which you can do by going to Tools - Options and then clicking an fgd to remove or add one from the bin folder:

    [​IMG]
     
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  4. iiboharz

    aa iiboharz Meme Queen

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    Had no idea that was a feature in the stock FGD these days!
     
  5. Hyperion

    aa Hyperion L16: Grid Member

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    I wonder if that works for bots too in MvM
     
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  6. AlexCookie

    aa AlexCookie Suspect of eating cookies alive

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    Just fixed that issue, here is fixed fgd, if somebody need it.
    [​IMG]
     
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    Last edited: Jun 11, 2016
  7. FortyTwo

    FortyTwo L2: Junior Member

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    It should be.
     
  8. Crowbar

    aa Crowbar perfektoberfest

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    As far as I know MvM uses another system to specify where spies, engineers and others special enemies spawn.
     
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  9. dryerlint

    dryerlint L5: Dapper Member

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    This could be a pretty neat feature. One could make a spawnroom with a separate "personalized" room for each class, haha
     
  10. Requiesta

    Requiesta L1: Registered

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    Pretty sure I'm legally obliged to love you now. Thank you :D
     
  11. Ninja-of-Sauce

    Ninja-of-Sauce L1: Registered

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    Anyone make anything using these class specific spawns?