This is my third effort at making a playable map, but only my first that's been fully playable from start to end (and my first to be released). My previous efforts have all fallen victim to 10-hour-plus compile times, probably because it took me until just now to learn to never under any circumstances use the carve tool. It's a Dustbowl-style 3-stage map with 2 CPs per stage. This is still a work in progress. See my most recent update posting + the changelog to see what's new in the current version and what I intend to work on for the next one. Some thanks: A Boojum Snark - For the gametype library, which allowed this to exist in the first place, and his door prefabs, which I used for the last couple of respawn rooms when the doors I tried to place became stubborn and wouldn't open anymore. ikem - For the lighting effects library, which provided the dark interiors of this map with lights. Acegikmo - For the environment gallery, giving me the proper settings for the overall world lighting. Some additional screenshots showing the layout of the map (UPDATED 9/1/09): Stage 1 layout - spawns are off screen to the upper-left and center-right Stage 2 layout Stage 3 layout Feedback is appreciated!