MVM City Tower U3

MvM map set in big industrial city

  1. MortyW

    MortyW L1: Registered

    Messages:
    11
    Positive Ratings:
    5
    City Tower - MvM map set in big industrial city

    Industrial area divided by Mann Co. and BLU. Both make mechanical parts for different things.

    BLU used those parts to create angrty robots so they can destroy Mann Co. and it's tower (Thats why there is no huge carrier, also because there is no place for it)

    There are two ways to get to the hatch: Left (slower, intended for flag carrier) Right (faster, blocked for flag carrier). Bots will usually take left path, but once bomb is near the hatch they will take right path, so be cautious

    Also, this is entry for Mappers vs. Machines

    Screenshots:
     
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,106
    Positive Ratings:
    6,005
    • Thanks Thanks x 1
    • Agree Agree x 1
  3. MortyW

    MortyW L1: Registered

    Messages:
    11
    Positive Ratings:
    5
    [I stopped counting versions after v2]

    Just a hotfix featuring:
    *changing or deleting some models
    *fixing fence on top of the factory
    *detalizing some generic buildings
    *fixing bug with lights at tanks start
    *making fish icon more... uh... pretty, i guess

    Read the rest of this update entry...
     
  4. MortyW

    MortyW L1: Registered

    Messages:
    11
    Positive Ratings:
    5
    [U2 stands for update 2, f stands for... fixed... because I uploaded wrong zip file]

    Featuring bug fixes, such as:
    [*] Game glitched after losing a wave
    [*] Idling heavies on normal
    [!] There is still a bug when sounds, decals and death marks are still on the map after game restart / changing waves

    Visual improvements:
    [*] Fixed gates
    [*] Changed transition between two buildings (near bots spawn)

    Pop file changes
    [now I hope thats the right one]

    Read the rest of this update entry...
     
  5. MortyW

    MortyW L1: Registered

    Messages:
    11
    Positive Ratings:
    5
    Update 3!
    This garbage didnt pass the contest. Yeee

    Visual:
    [*]Respawn room improvement
    [*]Deleted ""missing"" textures (i mean, not really missing)
    [*]Adjusted factory's exterior
    [*]Deleted door to the tower near the hatch
    [*]HDR setup seems like... not working...
    [*]Few more details
    [*]Updated non-playable area visuals (its not done tho)
    Gameplay:
    [*]Added medium ammo pack at the third roof of the right building
    [*]Removed skybox clip
    [*]Few clips
    [*]Hatch explosion radius reduced
    [*]Added soundscapes! Finally!
    Bugfixes:
    [*]Fixed an issue when engies couldnt place their sentry at the roofs
    Pop files:
    [*]All B-Tanks have more hp than A ones
    [*]Reduced max amount of rapid fire lucksman bots to 1 (advanced01>wave02)

    (There is still lots of stuff to do)

    Read the rest of this update entry...