CP cirque

Discussion in 'Map Factory' started by LadyRaee, Aug 26, 2013.

  1. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

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    Last edited: Nov 15, 2013
  2. Egan

    aa Egan

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    Can you recompile your map under the name cp_cirque instead of cp_untitled? You should also version your map. Like save as cp_cirque_a1, then re-save as cp_cirque_a2 whenever you need to update for another test again. Before we can start testing your map on the servers (either through impromptus or gamedays) it should follow the rules outlined here.
     
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  3. Terwonick

    Terwonick L6: Sharp Member

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    I would recommend making the midpoint more accessible to all classes as it looks like currently only scouts soldiers and demo's could easily make it up, though other then that the midpoint looks pretty solid!
     
  4. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

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    @Egan:
    Sorry, I'll fix it as soon as I get to my PC

    @Terwonick:
    I took screenshot from wrong side, there's capture area under that "structure in center"
     
  5. TheClaudioAmericano

    TheClaudioAmericano L1: Registered

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    That new fourth screenshot is pretty damn dark.
     
  6. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

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    That's on purpose :p
     
  7. ThePhlubs

    ThePhlubs L1: Registered

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    Try to use lighting to your advantage, putting a light over key objects like doorways, vantage points, cps, and other key areas can really help players know where to move on your map (It also can add a dramatic kind of feeling if done right.) Big dark rooms don't do too well in game play. Just some things to keep in mind- good luck!
     
  8. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

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    Finally made into beta!