Hi! This is my first payload map. Ive been working on it for quite some time and now its time to reveal it. RED team is trying to enrich uranium to build first NUKE! They build secret base and mine. Disguised as simple village it was unnoticed for long time. Until now! It is very early version. Fully textured and everything should work as intended. Health and ammo placement is pretty arbitrary at this point. Please post any bugs you find! Thanks to ABS for his packs and whole TF2maps.net community.
New version is ready for download. Mostly fixes and eye candy. Download Please report any issues you find!
So gameday is done, any criticism besides obviously broken models and last point? And lack of cigars and/or lake.
The second zone seemed too hard to cap/easy to defend. I suggest getting rid of some of the around the buildings.
You have too many passages leading around the objective. It makes it very easy to get behind enemy lines and ruins any lack of flow.
Problem with second zone was mainly lack of model stairs so you couldnt acces one of the routes. I guess ill block one of the paths that lead near the main gate and one leading to last point.
Ok models appear to be working! Thats good news. download Please post what would you change or improve! Everything is subject to change. Also check new screenshots in first post. Thanks!
Quite a few very long lines of sight. Appears quite sniper friendly. I do like the look of your tunnels though
Theres one los that i dont like. I have some ideas how to shorten it. Im not happy with middle spawns either. Also there are plenty of enclosed routes.
The drill on the front of the blue spawn thing looks terrible you'll probably want to remake it entirely, rather than just a flat cylinder with random details on it. Huge sightlines too, good snipers would dominate this easily.
Its hardly random cylinder... http://www.soap.com.au/underground/tbm_parents.jpg Regarding sightlines, yes i see them as a problem and will try to fix them in near future. The leak yes... im not sure why its there. Ill sort it out nonetheless. Thanks for comments.
While realism is completely optional in tf2, you might want to look at your reference a bit better, and maybe come out with something more interesting for the drill. Namely, the front of the blue part goes inward, and there's a another seperate middle part that I assume also spins. Another thing too, that's a pretty modern drilling platform, so you might want to consider something more along these lines too.
I didnt really model mine drill after this one, just provided it as reference of sorts. There are few designs, some with two parts some with only one like mine. However that wasnt first thing I considered. I wanted to make something like yours but sadly my modeling skills are extremely limited. So i made somewhat easier version. I plan on learning me some 3dsmax so in future something better may apear. Also Ive watched gameday demo and it gave me a lot of data. Ive changed first area somewhat and rebuilding middle from scratch. Dunno about last part just yet. Heres a teaser!
Comments from TECU's map testing SlayerBlitz : I just think there are a few glitches that need fixing like spawn rooms SlayerBlitz : besides that its a good map SlayerBlitz : also the medkits need to be changed to small ones SlayerBlitz : he just put soo many on this map Clipping issues found in the first section of map Also alot of spawn campage at the first point of the map