Let's say there is a prop_dynamic with the model set to a hollow cube. When I teleport inside it and walk around while touching the walls, the movement is a bit lagged, i.e. it slows down then speeds up while walking by the corners when consistently touching the walls. The model is custom however it has happened to Valve props sometimes. It seems almost as if it's a client prediction issue but I tested it both locally and on the server. The way I negate this problem at the moment is I copy the model's collision hull and set it as invisible func_brush on the map. However this is causes side effects in some situations. Has anyone else came across this problem or the fix? Thank you all in advance!