CP Chill a4

Arctic themed 5CP map

  1. Joey

    Joey L1: Registered

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    cp_chill - Arctic themed 5CP map

    Originally a map I tried to make a couple years ago, but eventually stopped. I remade it from scratch after not working on it for a long time, and hopefully it will turn into something cool this time.
     
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  2. Micnax

    aa Micnax I maek map

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    This looks pretty cool
     
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  3. Joey

    Joey L1: Registered

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    A2 Changelog:
    - Made snow not just white, and general displacement improvements
    - Made last smaller, and tweaked an entrance to remove a shudder door
    - Added awning over health near choke to block a specific sightline
    - Changed mid platforms to block a specific sightline
    - Removed beams outside of spawn doors because players would run into them
    - Slightly changed the shape of choke to make the area less open
    - Added part of building over the area between yard and alley to reduce the effectiveness of roof
    - Changed lighting fixtures/effects to be less distracting and abundent
    - Added skylight in last
    - Added spectator cams and welcome screen

    Read the rest of this update entry...
     
  4. Joey

    Joey L1: Registered

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    A3 Changes:
    - Completely redesigned the second point and the lobby at last
    - Added a pair of fences/rocks at mid for cover
    - Changed the skybox, along with slightly changing environment light
    - Reverted the changes to mid platform, as the sightline the changes were trying to fix no longer exists
    - Added overall more health

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  5. Joey

    Joey L1: Registered

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    It's certainly been a while... I sort of took a break from mapping initially after getting hooked on my Nintendo Switch, and haven't gotten back around to it until recently. But with that, here's a new version of chill.

    A4 Changes:
    - Evened out mid platforms and turned the bridge into a plank
    - Added some geometry and props to second to add more cover
    - Redesigned one of the routes between second and mid to be concealed
    - Redesigned the geometry around the mid chokes a bit to make them feel better
    - Made last overall smaller
    - Added a big door to the lower entrance to last that closes
    partway when mid is capped to block a sightline
    - Slightly lowered the two standable shack roofs at second
    - Made the prop for doorframes not solid, because for some reason I hadn't
    - Changed the size of the doorway with the window leading to second and added an ammo pack
    - Redesigned the left side of the last lobby to be more interesting rather than a corridor
    - Changed the angle of the shudder door leading to second from mid, and moved the packs next to it
    - Probably some things I forgot

    Read the rest of this update entry...
     
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  6. basilhs333

    basilhs333 L9: Fashionable Member

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    looks cool so far ;)
     
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  7. fl00fCollie

    fl00fCollie L6: Sharp Member

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    Hey, so I just played on this on my own and it's inspired me to make my own 5CP map! You should totally continue with this, because it's such a strong base to build on!
     
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  8. Joey

    Joey L1: Registered

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    Thank you so much! To be completely honest, I was being a bit hard on myself and almost considering starting a new map after feeling a bit discouraged, but this made my day and definitely upped my motivation to work on this.
     
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  9. fl00fCollie

    fl00fCollie L6: Sharp Member

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    That's really awesome to hear! I get what you mean, the thought of new projects is always tempting. :p
    Good luck! I really wanna see how this map evolves!!
     
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