PLR Chill

Discussion in 'Map Factory' started by Omnomnick, Jun 15, 2011.

  1. Omnomnick

    Omnomnick L6: Sharp Member

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    [​IMG]

    Re-introducing, Chill!

    A fast paced payload race map set in an icy forest.
    Taking influence from Viaduct, Coldfront and Hightower, Chill was designed with an emphasis on team based offensive and defensive play across several different types of areas as the Payload bombs travel throughout the map.

    Meet The Team
    Om nom nick - Detailing/Layout
    Aly - Detailing

    Other Contributors
    Tech - Help with Layout Designs
    Steff0o - Thread Logo
    Snacks - Optimization/Entities/Particle Effects
     
    Last edited: Aug 31, 2011
  2. absurdistof

    aa absurdistof

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    All I have to say is that layout looks solid. Like, really solid (at least from what I saw :p)
    Also, I think the metal textures and rock textures used in the first two screens don't do the detailing justice, so I'd suggest switching them out for other textures.
     
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    Last edited: Jun 15, 2011
  3. Omnomnick

    Omnomnick L6: Sharp Member

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    Sorry for the lack of download right now, I've just made this thread now because Tech quit the project and I've found a new team to help me work on Chill. Most of the screenshots shown are out of date, and will be changed with the next version in a few weeks time.

    Thanks.

    EDIT: Thanks for the quick feedback adsurd, like I said, all of these screenshots are way out of date, quite a lot of detailing has been done since. And a lot more will be done before the next release, which is b1.
     
    Last edited: Jun 15, 2011
  4. purequaternion

    purequaternion L3: Member

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    This looks _really_ nice.
     
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